The second volume of Army Lists continued from the first publication "Chariot Warfare". this volume overlaps a little from the first volume and spans the classical period to the rise of the Roman Empire. These army list are formatted for use with 6th and 7th edition of "War Games Rules 3000 BC to 1485 AD" by Wargames Research Group. It also includes a...
The year is 1942. Japan has rapidly expanded across the Pacific, bombing Pearl Harbor, capturing key territories, and threatening to dominate Asia. The United States, determined to halt this advance, begins a daring island-hopping campaign to weaken Japan’s hold and force their surrender. Can you lead the American forces to victory, or will the Japanese...
"The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement...
The third Meta-Galactic War ended with the realization by the belligerent empires that over 70% of their fleets had been destroyed. The decimation of their fleets also forced the contraction of their outer boundaries. Fearing that hostilities would be resumed before they could rebuild their fleets, the empires mutually agreed to bar all warships heavier...
Players are wizards battling in an arena. They begin at opposite sides of the arena, which is 20 spaces long. They alternate throwing spells at each other chosen from a vast array, 71 in all. Spells might be visible or invisible, and are represented by cardboard chits, face up or face down. Spells advance toward the opponent each turn, some fighting spells...
War To End Wars is a Strategic level board-wargame which simulates the whole World War I on all three fronts. The game consists of a regular 3W game-box with artwork by Rodger B. MacGowan, a 17-inches by 22-inches 5-color map sheet, 200 die-cut cardboard counters, a Rules Booklet, while players will have to provide writing utensils, a 6-sided DIE, and make...
The angels fall, contaminating Eden with their radiant light, bringing with them the love of destruction, drying up the old animal habitats, polluting the air and drying up the earth. The survivors try to build a new civilization, trading between towns and cities, but you must defend at all costs the vehicles of war that protect the consumption that we all...
War & Write is a light, strategic, "pen & paper", World War II wargame, simulating not only the European and Pacific theaters but also an alternate-history North and South American theater! 2 to 5 players lead Allied and Axis factions on 6 map configurations including an epic world map, where players play all the theaters at once! Each of the 6 rounds...
War & Write is a series of strategic level writing game. The third volume is "America", which simulates the hypothetical America theater during World War Two. One player leads the Allies and the other leads the Axis. There are six rounds in the game. Players write down his/her commands secretly and reveal at the same time. There are three commands...
War & Write is a series of strategic level writing game. The first volume is "Europe", which simulates the Europe theater during World War Two. One player leads the Allies and the other leads the Axis. There are six rounds in the game. Players write down his/her commands secretly and reveal at the same time. There are three commands, diplomacy...
War & Write is a series of strategic level paper and writing game. The second volume is "Pacific", which simulates the Pacific theater during World War Two. One player leads the Allies and the other leads the Axis. There are six rounds in the game. Players write down his/her commands secretly and reveal at the same time. There are three commands...