A print-and-play game of daring adventurers in dangerous dungeons. You play as a brave adventurer in a fantasy world of magic and monsters. You explore a map, fighting enemies as you go, searching for treasure in every corner. After a limited number of rounds, each player that has defeated the dangerous boss enemy compares their collected loot. The player...
Warriors & Writings is a print & play, roll & write, fantasy dungeon crawler. The Sword, Spell & Squid expansion includes the following new content: The Bladecaster is a versatile fighter that balances the use of magic and martial skills instead of specializing in either. Like the Mage, they use mana to power some of their actions and talents, but they...
Your movement quickens as mana pulses through your body. You call forth lightning and thunder as a storm rages at your finger tips. Your blade tastes your foes' flesh and your power surges again. Adventurers are single heroes for Warriors & Writings. They can be played with any map from across the Warriors & Writings line. This is not a stand-alone...
This stone maze is rumored to contain untold riches, but only the bravest heroes dare to delve here, for it is guarded by the dreaded minotaur. Navigate the twisting corridors. Evade the labyrinth’s traps and guardian. Gather what treasure you can. Employ all of your cunning and you may survive to see the other side. Encounters are single maps for Warriors...
The river is dangerous, but many treasures dot its banks. Dire tortoises will block your path, while the dreaded river kraken threatens both you and your boat. Move quickly. Grab what treasure you can. But, be careful not to be left behind by the boat on the rushing river. Encounters are single maps for Warriors & Writings. They can be played with any hero...
A print-and-play game of daring adventurers in dangerous dungeons. You play as a brave adventurer in a fantasy world of magic and monsters. You explore a map, fighting enemies as you go, searching for treasure in every corner. After a limited number of rounds, each player that has defeated the dangerous boss enemy compares their collected loot. The player...
Sub-titled: "Present Day Tactical Naval Combat". Beginning with an excellent introduction about the evolution of 'Ships' from the "Post WW-2" era up until the 'present'-(circa 1979), and with some possible 'future' contingents. This is a set of RULES for use in conjunction with "Modern Naval Miniatures"(or 'counters') up to a scale of '1/1200th'-although...
Subtitled: Present Day Naval-Air and Anti-Submarine Warfare. Labeled as "The supplement to Warship Commander", this 62 page rulebook states that this volume is actually part 2 of the complete rules, covering all aspects of naval-air and anti-submarine warfare. It also includes updates to the Warship Commander rules and optional rules for a three player...
In Waterline, you and each other player are trying to build a single pipeline to connect openings in your player grid — but to maximize your score, you want to do more than just make a connection. On a turn, the active player rolls the two six-sided dice, then each player uses the die results as they wish to draw pipe segments in their grid. You can use...
A one player "Pencil and Paper" game that allows players to relive the battle of Waterloo in 60 minutes or less. Players take on the role of Napoleon at his last major battle. Each turn the player will choose an action from a selection representing the possible movements of the different historical units that fought at Waterloo. After selecting their 1...
Waterloo Solitaire has 24 games. You take the role of Napoleon commanding the French army for 12 games against an opposing Allied autonomous player side, referred to as the Allied BOT side. And you take the role of Wellington for 12 games, commanding the Allied army against a French BOT side. Each opposing BOT side is rated for its skill; easy for 4 games...