User summary: War Games Rules These rules were used for the Ancient games in the 1972-1975 National Wargames Championships and were officially adopted by the Society of Ancients, the special society for Ancient and Medieval wargammers. For the third edition: The third edition of these rules were used for the Ancient games in the 1972-1973 National Wargames...
User summary: War Games Rules These rules were used for the Ancient games in the 1976 National Wargames Championships and were officially adopted by the Society of Ancients, the special society for Ancient and Medieval wargamers. For the fifth edition: Previous editions were updated using free amendments, but as the era covered by the rules expanded, the...
From the Intro to the 7th edition rules The first edition of our original ancient rules appeared in 1969, and their adopted for the British National Wargames Championships of that year. Despite competition from many would be rival sets, succeeding editions have been used in every important convention worldwide since then, and are used by an overwhelming...
The second volume of Army Lists continued from the first publication "Chariot Warfare". this volume overlaps a little from the first volume and spans the classical period to the rise of the Roman Empire. These army list are formatted for use with 6th and 7th edition of "War Games Rules 3000 BC to 1485 AD" by Wargames Research Group. It also includes a...
The year is 1942. Japan has rapidly expanded across the Pacific, bombing Pearl Harbor, capturing key territories, and threatening to dominate Asia. The United States, determined to halt this advance, begins a daring island-hopping campaign to weaken Japan’s hold and force their surrender. Can you lead the American forces to victory, or will the Japanese...
"The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement...
The third Meta-Galactic War ended with the realization by the belligerent empires that over 70% of their fleets had been destroyed. The decimation of their fleets also forced the contraction of their outer boundaries. Fearing that hostilities would be resumed before they could rebuild their fleets, the empires mutually agreed to bar all warships heavier...
Players are wizards battling in an arena. They begin at opposite sides of the arena, which is 20 spaces long. They alternate throwing spells at each other chosen from a vast array, 71 in all. Spells might be visible or invisible, and are represented by cardboard chits, face up or face down. Spells advance toward the opponent each turn, some fighting spells...