Thorns is a variant on the game Hex. The gameboard is made up of "Thorns", which are squares with triangles on each side. The squares and triangles are arranged in a grid. Players alternate turns. Each turn, a player marks one of the squares with their symbol (X or O) and draws a line through the square and into two of the triangles on opposite sides. This...
In Thorns you’re playing as a sentient plant. A crazy scientist has made you in the basement of its mansion. You'll be causing mischief in the mansion while interacting with your surroundings, gathering boosts, earning points and thwarting your fellow players. Each turn, players get to choose 1 of 3 dice to do an action (grow, strengthen, branch, bite...
This game was designed for the 24-Hour Game Design Contest - June 2012. A Thousand Years of Blood is a solitaire game where the player takes on the role of a superhuman in an alternate-universe future. After Hitler's assassination in 1944, a superhuman named Heinrich Kirchner took power over Nazi Germany. Under his reign, the Nazis took over the world. As...
A round is three rolls of five 30-sided dice with letters on them (26 letters + 3 wilds +1 wild vowel). Each player chooses where to fill in the letters on their own work sheets - everyone uses the same letters, but assigns them in secret. These choices limit you as the round goes on. You can leave gaps in your words, hoping the next roll will fill them...
You are the owner of a thrift boutique! Visit thrift stores and yard sales to collect awesome outfits and great bargains for your shop. During each shopping round, You can decide to feature an outfit on your mannequin, issue a promotion, travel to the local yard sale, or visit the local thrift shop. You may want to start with last week's discounted left...
Throwing Stones was released as both an RPG and a "board" game. The board game is a dice-based arena combat game between two contestants. It can result in some tense, close combats. There are many different dice and many combinations of dice available, so choosing your dice before the combat is an important part of the game. Each contestant has four dice...
Thru the Appalachian is a roll & write game about thru-hiking the United States’ most famous trail. It can be a difficult but life-changing journey. How will you write your story? Players will be competing to have the most enjoyable trek on the Appalachian Trail, gaining victory points by completing sections of the trail, taking photos, logging journal...
Before embarking on your thru-hike, pack your bag with essential gear to help you handle the most extreme weather, maximize your energy, and your enjoyment points! Don’t forget to stop off and tour the towns, repack your bag, and much more! There are 16 different polyomino-shaped gear, each with a unique shape, size, and ability! With a bagful of goodies...
Write and align matching answers with the leader to gain as many points as possible! Each turn one player, called the Leader, reveals a Theme Card and the list of 12 words related to the theme. The Leader, secretly selects 7 words from the list and ranks them from the most to the least relevant to the round’s theme. At the same time, each of the other...
Part of the Signal close Action Series, using on the Fast Play Rules. A fast way to play the armada using fast fun historical rules, that dont compromise speed for accuracy. Written to cover the period of the Second Anglo Dutch War, with appended information for use in the First and Third Anglo Dutch Wars. The size of game is variable, from single ships to...
Published in Conflict #3 in 1972. Assassin! is a set of rules and a "temporal trade routes" map, allowing players to use pencil and paper to track their moves and ask questions to deduce the moves of their opponents. The object is to learn an opponent's space-time travel route for three consecutive turns, and then travel to the midpoint location of that...