Are you ready to dive into the eerie, enchanting world of Spooky Forest? This simple yet strategic "tile-placement" (more like a flip-and-write to be honest) game will have you racing to achieve the top score while navigating through a haunted woodland. Think of yourself as the city planner for the local spooky forest. It's a living, amirite? Or is it...
Playing Pieces: Five Spotzee-Dotzee dice, with different colors on each side. Scoring sheets included. Your Goal: To have the highest total score after each player has scored all 13 turns. To Start: Choose a player to go first. Play moves to the left. On Your Turn: Roll all five dice. Then, you may make up to two re-rolls of any dice you wish, trying to...
Some plans were made to be broken… Claw your way from low-level operative to master strategist in The Break System, a solo heist adventure. Scout, negotiate, infiltrate, and (hopefully) escape! Every decision shapes your experience. How will you manage your timeline? How will you spend your loot? Do you have what it takes? You won’t be without resources....
Beyond Tic Tac Toe (1975) is the original form of this book, and contains the following seven games meant to be played with coloured pencils or markers. The games are named after the artists whose works they most resemble graphically: Vasarely, Miro, Mondrian, Arp, Delaunay, Klee, and Springer. It is part of a series of five paper-and-pencil game books by...
Sprouts is a two-player game, invented by John Conway (the creator of the game of Life) and Michael Paterson, while they were at the University of Cambridge (United Kingdom). The rules are: In the beginning - a few spots are drawn on the paper; On every move, the player must connect two spots (or one spot to itself) with a curve, which doesn't intersect...
Equipment One game sheet (reproduced on graph paper or photocopied), consisting of an upper and a lower field, and a pencil for each player. Object The aim is to be the first to deduce the opponent’s secret network of lines by systematically ‘spying’ on the opponent’s upper field. Make two copies of the game sheet on graph paper (or by photocopying), and...
After years of amassing riches and consolidating power, you dream of ruling the world. Because of course, you deserve to! Unfortunately, rivals think they can steal your spotlight. You must protect the secrets of your success by building your lair, installing traps, and recruiting sentries. You will also need to thwart your opponents’ plans by stealing...
The playing-field of Sqez is a rectilinear array of dots, of any convenient size — but arrays of less than 8 x 8 are too small, and exceptionally large fields may prolong the game needlessly, unless there are many players. The easiest way to make the arrays is to type up rows of full-stops on a typewriter; but it's just possible that somewhere or other you...
"Building off of the streamlined 3-D movement engine of Saganami Island Tactical Simulator, 2nd Edition, Squadron Strike lets you build any ship, from any setting, in full 3-D glory—and then pit them against each other, in titanic battles for the fate of galaxies." "Squadron Strike takes between 5 and 10 minutes per turn with 6 ships per side, and combines...
The setting of the Posthuman Diaspora Goes to War! Squadron Strike allows you to build any ship from any universe; the home grown setting for Squadron Strike, introduced in the boxed set, gets an expansion with 15 more ships, plus registration benefits as the Japanese, Russians and Rhodesians slip into the posthuman conflict, where through mirroring one...