To master the Guilds, you must first master the shadows. You ply your trade lurking in the depths of the city, while committing unspeakable skulduggery and, all the while, developing your dark arts and spell craft. Direct confrontation is not your preference; however, there will be times you must fight to advance through the challenges, quests and battles...
Tick-and-Write to build the great obelisk. Inspired by Tekhenu: Obelisk of the Sun. Build one of the great obelisks of ancient Egypt. Aim higher and higher while remembering that what the shadow touches must never be disturbed! Shadow of the Obelisk is a Tick-and-Write game in which you must employ the most helpful workers to build your obelisk and...
The Gods have taken an interest in your building endeavours! This opens up new opportunities for the pious and crafty - but also comes with new rules to keep your eye on. For when building is over, your heart will be weighed and the Gods will judge the balance between its purity and taint. A new board where you can test your heart, being pure or tainted....
A miniatures rule set for recreating Napoleonic battles. Supplemental rules also provide for recreating Seven Years War battles. Units are infantry battalions, cavalry regiments and artillery batteries. Infantry units with flank and rear support receive benefits in melee, which encourages Napoleonic linear tactics. Rules support large-scale battles well...
War has left its terrible wake. The Star Tower and the Night Tower have their truce, but for us in the lands between, everything has twisted, everything has shattered, everything has been scarred by their dread magic. And power-hungry factions stir. The Crimson Coven...the Eye Cult...the Doompipers. But let them have their mad schemes. We have ours. We...
You all went to boardgame auction, and bought a lot of games. Now it is time to split them, and put them on shelves. Shelfit! is a roll and shelve game - roll and write where one player rolls the dice, and splits them into as many groups as there are players, then each player chooses one group, and what is left the player who rolled the dice gets. Then...
This business game published by McGraw Hill puts a single player or two teams of players in charge of the "lifelike" Shenandoah Guitar Company. There are nine separate games included that are designed to teach management skills. After these lessons, you should be able to "apply, analyze, synthesize, and evaluate your learning experience" and be ready to...
Sherlock's Mysteries: Lucid Dreaming is an incredibly detailed and interactive puzzle adventure in the world of Sherlock Holmes available in both Journal and Puzzle Box formats. Solve puzzles, unravel enigmas, decipher codes & step inside the Mind Palace of Sherlock Holmes, as you race to save the life of the World's Greatest Detective. The Journal...
In Sherlock Holmes, detectives venture to the darkest parts of London trying to solve one of six different Sherlock Holmes cases. At the start of the game, each player is given one of the six cases to solve (kept secret). On their turn, players move their detective piece one or two spaces on the board. Travelling from location to location, they collect...