Sigma Omega is two games in one: a tactical space combat system and an associated campaign system. The tactical game uses three-dimensional Newtonian mechanics - every turn, each ship gets an acceleration on each axis which is added to the previous velocity. There are acceleration and maneuvering limits. Fighters are given the ability to alter facing...
Below is the description for "signal for close action" taken from the 2nd edition (1993). This are closely related to the later "Signal Close Action, Fast Play", but trade complexity/depth for speed. Signal Close Action has been designed for sailing navy wargamers who require a set of rules which accurately reflect the era in which they are set. In the...
A ship-to-ship scale game of tactical naval combat in the age of sail. 1:1200 scale, 1" per knot per minute, 1.5 minute turns. "Set to cover the period of the Revolutionary and Napoleonic Wars, these rules may also be used for the period from 1782 when Britain began to use the cannonade. The Fast Play series has been devised for players who want a game...
Yarr, ye scurvy dogs, to arms we go, With daggers sharp and blades that glow! Hoist the colors, black and bold, We chase down ships with pearls and gold! At dawn we sail, no room fer fear, Or ye'll mop the deck with yer own beard, hear? In this expansion, you will be raiding for weapons (gray maps) and pearls (green maps) through a new scoring mechanism....
This game was published in spielbox 1992 #1. Each player has an 8x8 fields paper sheet, on which they should write words, using one field pro letter. The first player says a word with 3 to 5 letters and all players write this word on their sheets, one letter pro field, but only the consonants! The fields corresponding to vocals are kept empty. One can...
SIMSOC (pronounced sim'-sock), a unique social process game, was developed to make social science more vivid than has been possible with traditional teaching methods. It is designed to be played WITHOUT the use of a computer. SIMSOC is a way to actively involve students in processes of large-scale conflict, protest, social control, and social change....
Early variation of the battleship type game. ships noted are BB CA and DD's Each ship generates a different number of shots and when the ship is sunk the player reduces the number of shots he takes. Ship locations are noted on the pad and each turns shots are noted by turn. This creates a record of the game played. The game appears to be a promotional item...
A simple solitaire dice based game where the player takes on the role of the Anti Air coordinator on board the battleship Bismarck, while under attack by the British Swordfish aircraft. Player tries to predict path of incoming aircraft and place gunfire into its path. Counters indicating imcoming aircraft are placed and moved down the board while the...
Enter a world of dial-up internet, shadowy rooms, and government secrets. Welcome to Six Eyes, an organization that doesn’t officially exist. It’s 1997 and you’ve been recruited to investigate the impossible: strange vanishings, ticking bombs, and classified conspiracies. In this narrative-driven roll-and-write game, every choice matters. Will you spend...
Six Sided Stout is a print and play, solo roll-and-write game that won an honourable mention in the 2017 GenCant Roll and Write contest. You are a home brewer, preparing for the local home brew contest! Having decided to make your favourite type of beer, stout, you’ll spend up to 10 days, visiting the market, trying to find the best ingredients you can to...
Six-Tac-Toe is played on a 4x6 square grid. One player writes an "X" in a square and the other player then chooses whether to make the odd or even moves. On a move a player can write either an "X" or an "O" in a square. If they create one or more "tic-tac-toes" - three matching symbols in a line - they must mark them. However, lines of more than three...
Sixzee, inspired by the mechanics of Yahtzee, uses six dice and has a scoresheet split into four sections. You must complete each section to secure a bonus, but you will be unlikely to fill all four sections. As the game progresses you will have some tough choices to make, but will they be the right decisions? Only your upcoming dice rolls will tell!...