Naval Bombardment should be described as a sophisticated version of the old favourite, Battleships. The objective of each player is to destroy the opponent's fleet. Each player provides himself with two grids of 20 x 20 squares, lettered A to T down the side and numbered 1 to 20 across the top. One of these is used for disposing the player's own navy (the...
Publisher's ad copy: "Naval Thunder: Battleship Row brings the majestic battleships and powerful carriers of World War 2 to your tabletop! Features an easy to learn surface combat system with seamlessly integrated aircraft and submarine rules. Naval Thunder: Battleship Row allows you customize the level of detail and pace of play to your personal...
Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced miniatures game of World War I naval combat. Its first in an exciting line of naval wargames from Steel Dreadnought Games and is designed for use with miniatures of scales 1/1800 - 1/6000. Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval...
Naval Thunder: Rise of the Battleship II Pre-Dread Expansion. Welcome to the pre-dreadnought era of naval war, where the battleship is the uncontested ruler of the waves. No subs, no planes, and even torpedoes are just an afterthought. The big gun decides battles, and the fate of nations. Naval Thunder is a fast and furious naval combat game that gives you...
NAVAL WAR is a card game of strategy, skill, and luck that is based on World War II naval combat. Each player controls a "fleet" of warships, and attempts to sink the other player's ships. The battleships, aircraft carriers, and battlecruisers of WWII roam the seas again! In this unique card game, three to six players command a "fleet" of the world's most...
Battleship Captain is a simulation game depicting ship vs ship combat in the era of the battleship. The game covers warships produced in the pre-dreadnought (1890-1906), dreadnought (1906-1919), and World War II (1920-1945) eras, providing gamers the chance to replay a virtually unlimited number of historical or hypothetical scenarios occurring during the...
NavTac: Mediterranean focuses on the Mediterranean, Adriatic, and Black Sea theaters of early WWI. Includes: 24-page illustrated rule booklet containing standard and optional rules, ship data necessary for play, and several scenarios; three sheets of 1/3000 scale ship counters; two Reference Cards; and a Tactical display (for the solitaire option). The...
NavTac is Minden's most tactical naval system, covering Great War battles with individually rated warships rendered at 1/3000 scale, and five minute turns. NavTac: Coronel & Falklands deals with early war battles with several historical and hypothetical scenarios, including, naturally, the Battle of Coronel, and the Battle of the Falklands in late 1914....
Battle of Dogger Bank is a BATTLEGAME BOOK, covering Great War battles with individually rated warships using the same system as Nav Tac: Coronel & Falklands. Battle of Dogger Bank focuses on the rise of the battlecruiser in the British and German navies, and contains several historical scenarios, including Battle of Dogger Bank (1915). Battle of Dogger...
A drawing party game for 3 to 6 players, themed around the ancient NAZCA Lines. Players each draw a picture to match a theme card. On their turn, players cover their drawings with six "cover tiles" and reveal one square per round. Players score points for being the first to guess the correct answer while only seeing part of the picture, and even more...
This is a set of rules with scenario instructions and background material to create a story set in London during WW2. Players take on the role of characters involved in a net of wartime espionage, and attempt to fulfill specific goals assigned to their characters by the scenario. Based on the premises of the situation, players discuss possible ways to...
Draw, guess, and get ready to laugh! Each player receives a drawing sheet. The starting player secretly reads a word from a prompt card and draws it. The next player looks at the drawing and writes down what they think it is. Then the following player draws that written guess. The game continues like this, alternating between drawing and guessing. Once...