NavTac: Mediterranean focuses on the Mediterranean, Adriatic, and Black Sea theaters of early WWI. Includes: 24-page illustrated rule booklet containing standard and optional rules, ship data necessary for play, and several scenarios; three sheets of 1/3000 scale ship counters; two Reference Cards; and a Tactical display (for the solitaire option). The...
NavTac is Minden's most tactical naval system, covering Great War battles with individually rated warships rendered at 1/3000 scale, and five minute turns. NavTac: Coronel & Falklands deals with early war battles with several historical and hypothetical scenarios, including, naturally, the Battle of Coronel, and the Battle of the Falklands in late 1914....
Battle of Dogger Bank is a BATTLEGAME BOOK, covering Great War battles with individually rated warships using the same system as Nav Tac: Coronel & Falklands. Battle of Dogger Bank focuses on the rise of the battlecruiser in the British and German navies, and contains several historical scenarios, including Battle of Dogger Bank (1915). Battle of Dogger...
A drawing party game for 3 to 6 players, themed around the ancient NAZCA Lines. Players each draw a picture to match a theme card. On their turn, players cover their drawings with six "cover tiles" and reveal one square per round. Players score points for being the first to guess the correct answer while only seeing part of the picture, and even more...
This is a set of rules with scenario instructions and background material to create a story set in London during WW2. Players take on the role of characters involved in a net of wartime espionage, and attempt to fulfill specific goals assigned to their characters by the scenario. Based on the premises of the situation, players discuss possible ways to...
Nebula 19 is a combat-oriented space game which features a three-dimensional map and simultaneous movement and combat. The map has a square grid with numbers along the X and Y axes, and each star and nebula has a number (numbers in the case of nebulae) which gives its position on the Z axis. Many numbered counters are provided to place with ships to show...
Necklace is a drawless connection game for two players: Red and Blue. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored red; the left and right edges are colored blue. A crosscut is a 2×2 area containing two diagonally adjacent red stones and two diagonally adjacent blue...
The Necromancer's Bane is a set of wargames rules (22 pages) designed to reproduce large-scale battles set in a fantasy realm, be it Middle Earth, Hyboria or any other mythical setting. The rule set addresses scales from 6mm up to 25mm. Two supplements are also available, one covering magicians and a more detailed handling of magic (14 pages), and the...
With The Necronomicon Gamebook, an interactive literary adventure, you will experience firsthand the horrors told by the great masters of supernatural narrative. After the success of the 1st volume, Dagon, the second and last chapter of this saga will draw you into the grim fantasies of Ambrose Bierce, Robert W. Chambers and Howard P. Lovecraft. Armed with...
A Gamebook where you can face firsthand the horrors told by H. P. Lovecraft among the most famous classic stories of The Cthulhu Mythos: Dagon, The Festival and The Hound (you'll also find a Dreamlands' section, with some striking extracts from The Dream-Quest of Unknown Kadath). The stories were adapted with the utmost fidelity to the original text, in...
The Necronomicon Gamebook - Kadath represents an extension of the Dreamlands chapters in Dagon and Carcosa, and broadens the gaming experience, but can also be read individually. The Necronomicon Gamebook - Kadath will take you to the dark heart of the Dreamlands, where the truce between the nightmare priests is about to shatter. Nyarlathotep, the Crawling...
NetWords is a word game played using only paper and pencil. No maximum number of players is given. The game starts with an agreed-upon number of letters, each written in a circle, with the circles connected by lines. The players also agree on the number of letters that will end the game and the minimum word length. On a turn a player may add as many...