A ziplocked expansion army set for Tabletop Games' 1977 release, Micro Sci-Fi. —user summary This force comprises a mixed force of various barbarian tribes. The majority of the weapons are of close combat types but most of the units possess the ability to leap back a few seconds in time. The Psychs do not have weapons, nor can they time jump; their only...
A party game for 'middle age' people. Questions are asked from one of four categories (work, money, health, an love). The questions are usually of the 'what if' or 'which would you do' type, and often involve a moral dilemma. All players secretly write how they would answer the question. When the answers are all read, points are awarded for correctly...
"Middle Passage: Trade & Piracy in the Age of Sail" From the 1993 edition: Middle Passage brings these days of sea borne adventure to life as a board game which combines trade, piracy, and warfare into a challenging and enjoyable reminder of a bold and ruthless age. The rules of Middle Passage are simple and flexible, allowing a variety of scenarios and...
A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other. Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings...
Who says that average is boring? To win this game, you must keep close to the middle of the road. In Middleman, the players compete at whose answers are most consistently middling. Every player writes the answer to the paper and the one in the middle gets the point. Travel version comes with 50 task, that will offer more than average entertainment for...
MIDNIGHT: TIME OF THE MURDER! WELCOME TO A STORY-BASED CRIME INVESTIGATION GAME ON A CRUISE SHIP! Aboard the Majestic, the lifeless body of a passenger has been found in their luxury suite... You are attending a conference on board with other private detectives, and place a wager to reconstruct the circumstances of the alleged crime before the ship arrives...
The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone co-ordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle...
Pacific Theatre Via Midway is a variant/expansion to the Midway wargame (1975 Avalon Hill) that appeared in The GENERAL Vol.15,No.5, Jan-Feb 1979. The basic idea is each player has his or her own map of the area (in this case the South Pacific) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the...
MiG Killers: An Accurate Simulation of Jet Combat Thru the 1980's. Includes 40 historical scenarios. 4 solitaire scenarios with variants. Includes spotting, E.C.M., radar and infrared seeking missiles, fuel, ace status, plus optional and advanced rules. Spans jet combat from 1945 through the 1980's with more than 50 different battle-proven jet fighters...
A bare bones set of expansion components plus two new "special" scenarios (Rodan and Firefox). Also includes a new set of aircraft data cards which are slightly larger than the cards in the original game. "Enclosed you will find 240 die-cut counters that have been mistakenly cut off-register and/or improperly bonded to the cardboard. Cut out the blue...
Migong is a two-player territory game played on the 126 brown spaces (cells) of the initially empty hexagonal board shown above. The two players are called Blue and Yellow. Each player has access to 63 cell-sized hexagonal pieces made of six equilateral triangles each. Each player's set of pieces includes all combinations of at least one triangle of their...