Flip a subject card in the pile, then flip a letter card from the other pile. Start the timer at 3 minutes. Everyone writes down words they can think of about the subject and the letter to collect points. The one with the most points after 5 rounds wins. The game was included in the comic magazin "Kalle Anka & C:0", nr. 8, 18 February 1991 (Kalle Anka is...
A game about war and futuristic mecha's fighting over land. The game consist of multiple land boards 1 1d4 die 3 1d6 dice and 1 20 sided die. And the mecha character sheets featuring unbelievable artillery such as rocket launchers hand rockets. Jet boots and more the objective is to destroy all opposing mecha enemies and take there land. When all land is...
In 紙ペントリテ, roughly "Paper and Pen Trick-Taking", players play a trick-taking game, the results of which are used to fill out a score sheet as one might in a roll-and-write game. After a trick is complete, the winner chooses a card played to the trick, and the other players can all choose any other card. The players mark the chosen card in one of four rows...
Strategy & Tactics magazine #41. "[A] tactical level simulation of armored warfare as it was in the period 1937-1940. Conflicts represented took place in the Spanish Civil War, the Battle of Khalkhin-Gol, the Russo-Finish War, and the early stages of World War II. Armies represented include the British, French, German, Czech, Finnish, Russian, Japanese...
From the back of the box: Kanji symbols are an ancient Chinese method of writing that was introduced to Japan almost 2,000 years ago. Kanji symbols are visual representations of words, word fragments or entire ideas. While there are as many as 50,000 Kanji in existence, Japanese people use only about 2,000 today. For 2 to 4 players ages 5 and up. THE...
In Karen, you attempt to fool others into thinking that your review is an actual one-star review. In more detail, each round one player takes the role of host and reads one of three types of review cards: What's Being Reviewed, Fill in the Blanks, or Write the Review. The host reads out the review or the partial review or the product to be reviewed, then...
A tie-in to the horror film of the same name. One player controls the evil demon, Molasar, while the others have twelve turns to find the Hilt, the only weapon that can destroy him. It can be hidden in one of six rooms near the heart of a labyrinth. There are intriguing elements to the game; Molasar starts with twelve servants but actually has to "eat" one...
Party word game with old words from history of the French language. Object of the game is both to invent the definition of a word in order to bluff the other players, and also to find the true definition. Players place their tokens to the "Start"-space. In his turn player draws one "Kamizako" card and sets out to define the word (be careful not to specify...
Paper-and-pencil game where from 2 to 4 players must score the most possible points by filling a row or column of an 8x8 board with their own symbol over several rounds. During a round players throw a dice in their turn and then tick a space on the board with their symbol (dot, circle, square or cross); the points in the dice mark the distance this space...