This is one of the games featured in Dice & Ink: A Roll & Write Anthology, and exists as part of that compilation. In Islands of Atlantis, raise islands from the depths of the sea and populate them with as diverse a landscape as possible. Each instance of a land type you place will grant you Influence, which unlocks special powers and bonus points. Enclose...
18 cards are placed around a room where the guests can easily see them. The guests receive a score-card, on which they will write down their answer. The cards have an illustration which is a kind of illustrated cryptic clue. Under the picture is the item that guests must write down in their related answer. Card examples: Card 6. A close-up picture of a...
Flip a card and start the 60-second timer! Players must quickly draw 3 things using the shape on the card, excluding the object mentioned. If your drawing matches someone else’s, neither of you earn a point. At the end of the minute, everyone shares their drawings; each unique drawing scores one point. The player with the most points at the end wins! It’s...
It’s Rotten is a clever twist on the classic falling block puzzle—reimagined as a solo puzzle experience you can take anywhere. Requires 1d6 to play. There’s no sliding pieces into place. Once you choose a column, your piece falls straight down—forcing you to think ahead, adapt quickly, and embrace a little chaos. Some rows reward you. Others are cursed...
In Itékiya the players act at the same time, using one of the options available on the cards shown, throughout twelve turns they will try to perform combos to be able to complete the missions and maximize their scores. It is a game designed so that novice players can play alongside more experienced players, which can take unique challenges that will make a...
In Jack, you’ll explore the foggy streets of 1800s London, uncover clues, and follow a dark trail of mystery. Your mission: catch Jack before he strikes again. Trace the path on the map, defeat the criminals you encounter, and find the clues that will lead you to the place where Jack will strike. Stop him before he succeeds in his evil plan. To play, print...
This is a solo game of determination against increasingly demanding odds, building on the mechanics of Everest 1924. You will lead the 1745 Jacobite uprising from the attempted march upon London through to the desperate retreat to Skye. All you need to play is a copy of the game sheet, pen/pencil and six D6. Game time will be around 15 minutes....
One part art, one part communication. For two or more players. Object: To describe a drawing composed of basic figures accurately enough that your partner can draw it. You Need: Paper and pencil for each player. A small sketch pad works better than 8.5 x 11, but any paper will do. There are two roles in Jam Doodle: creator/describer and drawer. During the...
The informative, witty, conversational, argumentative game, based on James O’Brien’s Mystery Hour on LBC Radio. One player acts as the ‘Host’ and asks the trivia questions. Other players have to write their answers on their answer pad, or if they’re not able to do this, they can choose one of the two answers now given by the host. One true, and one false....