Locked inside Central Station by an infamous criminal gang, it's a race against time to uncover their plan for the heist of the decade, and foil their scheme before it's too late. Work as a team to solve the sequence of puzzles and input the answers online to discover whether you have been successful. The difficulty level of this escape room is moderate....
To play HOT 16 A Game of Dope Rhymes, you and your crew each provide a sample line that everyone needs to rhyme with for 1 bar (or line). Everyone writes 4 lines that rhyme - without seeing what anyone else is writing. Then you perform. How serious you are about the performance aspect is up to you. Sometimes the rhymes are silly and the songs are weird -...
Microgame #15 in the Metagaming Microgames series is a tactical game about the Technocrat raid on Chiros. The Ziegler Corporations maintains fragile, floating platforms called crustals that move through the molten rock. The crustals are defended by infantry and hovercraft. The Technocrat attackers are strong, but they must capture crustals quickly, before...
Game description from the publisher: The year 1990, the planet Earth: The world is very much like our own recent past, but with no perestroika, no glasnost, no relaxation. American presidents continue to refer to the Soviet Union as the "evil empire", and the Cold War lingers on a thousand fronts throughout the world—from tiny tropical states to the...
HotRod is a game of collecting fast cars and modifying them to race on different terrains. Players use dice to create tracks, collect HotRods or modify them. Every 5th turn, players will complete a scoring round for one of the Bonus cards. Players may want to delay a bonus card, but doing so will only offer them half of their points. Specializing in...
A party game intended to make "a tremendously successful party" (so says the publisher). The host places Key Cards around the house or garden, depending on the venue for the party. For a garden party, it is suggested that you try to place the cards in unusual locations, including 'up a tree'!! Each guest gets a card that shows, at the top, the name of a...
House of Cats is somehow the missing game in the wide roll & write offering: easy to learn, fun to play and allowing some cheeky moves enjoyed by gamers and sly friends. Some kind of a "perfect family game" or "filler" allowing various players, from kids to core, to share a nice moment together and to tease each others in the same time. You said "Roll...
Rules and 7 countersheets (yes, counters for a miniatures set of rules) included in issue 26 (Sept 73) of "Battle Flag - the magazine of encounter" published by Third Millenia, Inc of Philadelphia, Mississippi. The funny part is this paragraph from section titled "how to use this rule set". "A great deal is left unsaid about Napoleonic warfare in this rule...
In this hilarious social game, players compete by putting their random celebrity and historical figure knowledge to the test–while trying to remember what year people died (or if they even have). When did Albert Einstein pass away? 1897? 1986? Don’t worry, we’ll provide a series of clever clues to help inform your guess–and the closest scores points. We’ve...
This game consists of 6 pen and pencil quizes, labeled as a party game for any number of players, up to 12. The games consist of "How Good Are You?"... I. at Categories II. at Quotations III. in English IV. at Figures V. at Enigmas VI. at Answering Quick Questions Following the grading of the quizzes, if your score is: 0 - 10 = You are a good sport. 15 -...
A party game that tests your guests' trivia knowledge. Each player gets a score-card, to record their answers. On the left of the card their are categories and alongside that there are 5 blank boxes. Between these two things (the category and the answer boxes) is the word 'Swaffield', going from top to bottom. D. E. Swaffield was the founder of the...
How to Host a Dungeon is a solo fantasy pen-and-paper dungeon-building game. The game follows the progress of an imaginary dungeon from the dawn of time through to an arch villain attempting to conquer the world. The creation of the dungeon is driven by random tables and procedures as monsters, adventurers, civilizations, and arch villains interact in an...