Hex Strategy: Making the Right Connections From the back cover text: Hex is a classic board game invented over half a century ago independently by the Danish mathematician Piet Hein and the Nobel Laureate John Nash. It has recently enjoyed a surge in popularity, and continues to fascinate mathematicians and game theorists with its duality of simple...
Global Connection is a drawless connection game for two players: Black and White. It is played on the cells of an initially empty hexhex board with eight or ten cells per side. Before the game starts, the perimeter cells of the board, except the six corners, are filled with black and white stones alternating in color. Each corner cell must be adjacent to...
ヘクサ・ルインス (Hexa Ruins) is a roll & write game from Japan. Players are exploring a jungle land for treasures and ruins. Key to the game is the date and time you play. At the start of the game, write these down on your sheet, and the numbers create your starting equipment and coins. As the game progresses, you roll a red and a blue die and make your moves...
Hexline is played on a triangular grid with three triangles to a side, but with only the vertices shown, not the lines. The rules say that each player gets 20 small sticks (e.g. matchsticks) to use, in different colors, but lines may simply be drawn in. A move is placing or drawing a line between two adjacent dots (vertices). In each round one player...
This "Age of Battles" series game covers introducing "Europeans against the Mongols!" As per their usual standards of quality, these are an excellent addition for those that wish to involve their many boxes of 'Army Men' into a gaming environment. This 'series' may well become the 'standard' for making MINIS gaming more popular in its appeal to newcomers....
Emily and Karl went for a hike in the mountains. Emily isn't really an outdoor girl, but she loves him and didn't want to argue again. The trail is long, they are geared Karl said. It was all fun until they got lost. Karl is still missing, it’s been 3 days now. Hey, Emily! Listen up! He said...I’m going to find a shelter or a way out, we’ll be fine... I’m...
User Summary: A brief overview of the wargaming hobby including game types, scale, model collecting, painting, terrain construction, and gameplay. The guide provides a very basic Napoleonic ruleset to get the player started on their first battle. The simple rules serve both as an introduction to general wargaming concepts (movement, fire, unit combat...
Hidden Realms: The Mummy’s Tomb is a single-page, Print & Play, Roll & Write dungeon crawl inspired by classic D&D maps. Draw polyomino shapes to map a new dungeon every game. Uncover treasure in the form of coins, keys, and magic items. Face deadly guardians, like oozes, skeletons, zombies, golems, mimics, and the Mummy itself. Plan carefully, because...
"High 5" is a party game that, like the more popular "Cranium" which it pre-dates, combines five party-style games into one. Players (or teams) roll four 10-sided dice to generate a four-digit number that corresponds to a question in "The Book of 10,000 Questions." The number also indicates which of the five categories of game type the player will have....
A print-and-play solo expedition into danger, mystery, and the lure of lost treasure. You are the captain of a desperate expedition, guiding a dwindling crew through a deadly jungle in search of a priceless artifact: the Grail. Armed with only a map, your wits, and a pool of dice representing your party’s strength, you'll journey through uncharted...
High Finance is one of six pencil and paper games described in the Sid Sackson book, Calculate! . Players advance through a series of game spaces and record the impact on their Net Worth according to the type of space they land on. If the space simply designates one of four industries (Oil, Steel, Auto, and Food), then the player has gained control of one...