Unusual game in that there are no dice or spinning wheels - a player would advance on the course based on driver skills, car performance, track conditions, and/or aggressiveness compared to the other players! Both the Sebring and Watkins Glen race course layouts are very accurate to the actual real race courses in 1956! Sports Car Characteristics cards...
After rolling a D12, Players draw shapes on their maps to represent terrain and score points. Each of the 8 different terrain types score differently at the end of the game. Each Round has 4 Phases: Select Terrain and Polyomino Cards. Roll the D12 Die to determine where shapes can be drawn. Draw the selected Polyomino shape onto the 12x12 map grid. Clean...
Graphite City is a roll-and-write using 6 standard D6 dice (blue, red, green, black, yellow, white). Each turn, players will simultaneously decide what resources to collect and what building to draw in their hex grid, constrained by the roll of the six shared dice. The game ends in a maximum of 16 rounds when all spaces are filled; sooner if any one player...
Grasse Roll and Write is the compact and dynamic version of the acclaimed award-winning Grasse game, now in roll and write format. Ideal for those looking for faster strategic games, without giving up the fun and elegance of perfumery. Why choose Grasse Roll and Write? Short and Engaging Games: In about 30 to 45 minutes, you immerse yourself in the art of...
Grave Keeper is a print and play, roll and write game for 1+, in which players take on the roll of a Victorian grave keeper managing the crypts of four noble families. Bury the dead, maintain graves, lead funeral processions and fend off grave robbers! Will you earn the highest reputation and be the best grave keeper in town? Driven by 4 coloured D6’s and...
Each round in GRBLD, players draft letter cards to build words in a given category. Players draft only consonants, with vowels being free! Once the words have been built, players drop the words on their sheet. The first word will still make sense, but then things get GRBLD! Players score by filling rows, marking off the alphabet, filling a "combo bar" by...
This book for teachers and home schoolers includes a variety of American history games, featuring a double-sided color poster for the board game Courageous Colony: A Colonial Survival Game (about colonial Jamestown). Other games include Muckracker: A Progressive Era board game, Hear Ye! Hear Ye A Revolutionary War News Game, Famous Quotation Bingo, State...
This is a collection of special pads to play six paper-and-pencil games. Four of the games were apparently designed solely by Sid Sackson (they appeared under his name in early issues of Games magazine): Oil Strike! - 2-4 players. A dice-based placement game. The Great Races - 2-4 players. This is reminiscent of Can't Stop and may be a precursor to that...
A simple dice game using a dedicated scoring sheet. Players in turn roll four dice and gather them into pairs. Each line of the scoresheet represents a separate race to accumulate multiple rolls for each value between 2 and 12. Mark the scoresheet to record completion of one race segment for each of the two totals rolled. First to complete all race...
From the Avalanche Press website: History’s best-known naval battle was just one part of the ongoing four-year struggle to control the seas around Germany’s coasts. If the German High Seas Fleet could catch and destroy a portion of the much larger British Grand Fleet, the blockade suffocating Imperial Germany might finally be broken. Great War at Sea:...
The 1916 Battle of Jutland was not the only action on the North Sea during the Great War. The battle cruisers of Britain’s Grand Fleet and Germany’s High Seas Fleet met in the January 1915 Battle of Dogger Bank, and both fleets continually sortied into the waters dividing them. Jutland: Dogger Bank continues the story we began with Jutland: Battle Analysis...