Due to your defeat of Bram at the Fortress of Terror and your destruction of the Temple of Despair, your name is becoming known to the neighboring lands. The fabled King Minos of a distant land has commissioned the construction of a labyrinth of unparalleled craftsmanship, and he claims to need your help in ridding the lands of a terrible, man-eating...
The great kingdom of the dwarves lay hidden under the mountain for centuries, producing items of the finest craftsmanship. Suddenly, all within the mountain grew quiet. What has happened to the dwarves and their proud kingdom? Mines of Darkness is the sixth Fantasy Adventure Module in the Roll-With-It system, a modular, solitaire roll-and-write adventure...
Deep inside an ancient pyramid lies a hidden tomb, well-guarded with traps, puzzles, and monsters that are no longer among the living. Find the secret entrance into the pyramid, explore to discover the tomb - and meet its terrible guardian. Pyramid of the Mummy is the fifth Fantasy Adventure Module in the Roll-With-It system, a modular, solitaire...
Forts is a game similar to Battleship. Each player has two copies of a grid numbered 1-10 along one axis and A-J along the other. One grid is used to track one's own plays and the other the opponent's plays. Before the game begins each player places three forts - 3x3 squares - on their grid. The forts cannot touch at all, even at the corners. A turn...
A pencil and paper dice rolling game where each player is collecting treasures and protecting those treasures with forts. Players try to destroy each others forts and steal their opponents' treasures. You get three dice to roll and assign to your actions. You get to do one action per die, so you can't do every action every turn, you have choose which three...
Fortunes Won and Lost allows you to adventure during the Age of Imperialism^. Explore the dark recesses of a steamy jungle. Lead a raid against enemy tribesmen. March in relief of a surrounded outpost. You can do this and more with Fortunes Won and Lost. Why limit yourself to playing only historical games? This is a great period to make up your own...
A party game where guests are each given a card with 18 pictures on it. The pictures are visual cryptic clues to a foodstuff found in a kitchen. For example, picture number 9 is a man cutting wood for logs and the answer is Chops. There are 18 such clues to solve and the first to hand in a completely correct card, wins. This is one of the publisher's range...
Massive wars have shaken the Earth of the Four Places. Ykah, the occult science of altering reality with one’s thoughts, is being rediscovered. Beasts are countless, and hungry for flesh… Vicious uuzans experimented on the Beasts, creating aberrations called Kraazas. Half uuzan and half Beast, these creatures are unleashed on settlements. Beastlords...
Elvyn, an elderly, much-loved adventurer has disappeared, and an escaped goblin slave confirms that he's been captured by kobold slavers. Now the town council has offered you a nice sum of money to enter the caves and bring him back. Dare you enter the kobold caves and return before nightfall? Caves of the Kobold Slave-Masters is a 3-session solo adventure...
One shipment of the Orfeld company has been waylaid in transit across the Sea of Storms. Kardalokan corsairs have captured the cargo ship and stolen the valuables, including a prized golden statue of Tezany, the Shark God. Lord Orfeld needs four brave adventurers to bring back the statue. But is this be a run-of-the-mill recovery mission, or is some...
Knight of Destiny is an Arthurian adventure for a single character, a questing paladin, using the Four Against Darkness rules. Your character can also hire retainers along the way, enlisting men-at-arms, merchants, and other travellers to help him in his quest for the Grail. The Kingdom is in decay. Lancelot has left and King Arthur has fallen ill. Traitor...
The Three Rings is an adventure for Four Against Darkness. It is recommended for character levels 3 and 4. Variable play time. While exploring a forest, the party stumbles upon a young nobleman. His three seal rings have been stolen by a band of six orc reavers. Catching up with the orcs and retrieving the rings sounds like child's play, but who knows what...