Fast Simple Real Card Hockey is a streamlined hockey simulation designed primarily for solo players who enjoy realistic statistics. Using just two standard 54-card decks (including Jokers), a printable rink sheet, and a scorecard, a full hockey game can be played in approximately 15 minutes — producing realistic goals, power plays, pulled-goalie and...
FastAlone is a collection of board games for one-man play where one play can be played in about five minutes. You can play various games with dice and whiteboard markers. The rules of the game are five kinds. Every one rule have two patterns of boards. So you can enjoy ten games. One playing time is short. So you can play with a little free time. Also...
From the Kidult website: Gasp! What’s up? A group of pretty animals have lost their colours, will you help them come back out? And why don’t you invite your friends and play all together to see who is the fast colourer of the world? Each kid chooses an animal to colour up and lays it on the table in front of himself. At his turn each kid throws a dice and...
Fear God & Dread Nought 2nd Ed. covers the period centered around World War I. This game uses the same terms and game system as other Admiralty Trilogy games (Harpoon, Command at Sea, and Dawn of the Battleship). Those familiar with any of these games will have no difficulty stepping into the First World War. A jumpstart scenario allows the novice to play...
Captain’s Log #7 includes the fiction story What Price Victory? about a battle between the Yorktown and the Klingon cruiser Pitiless. Captain Merrin Hunter, Star Fleet’s only female cruiser captain, is locked in a mortal test of wills with Klingon Captain Keng. The fate of a vital Federation outpost hangs in the balance! Also included are five new...
Who says the fly boys should have all the fun? We grunts, we happy few, live life hard and full. Do you have what it takes? Can you achieve the rank of Grand General before the bugged-eyed aliens call in your marker? All you need to do is advance 11 ranks, commanding 11 increasing assignments, while engaging in 22 different missions and acquiring up to 15...
Do you have what it takes? Can you achieve the rank of Grand Admiral before the blue-suited banal bureaucracy forces you to retire? Or will you heroically go down with your Heavy Cruiser in the midst of a hellfire of photon torpedoes and plasma cannon bursts? All you need to do is advance 11 ranks, receiving 11 different ship assignments, while engaging in...
An intriguing party game, which stimulates empathy between players. Tell an episode you lived and imagine the moods you felt: will others be able to guess them? The youngest player starts and briefly tells a real fact that he has experienced or an imaginary situation that could happen to him, without naming the emotions he felt. In the situation described...
We are all Fools on our journeys through this world. It’s dangerous to go alone. Take this game with you. Fellowship of Fools: The (Friendship) Game (or FoF) is based on the Tarot, in use since the 14th century for games and since the 17th century for divination. The art for Fellowship of Fools dates back to 1761 to its creation in France by Nicolas Conver...
The Ferryman is a solo journey through a post-apocalyptic world where you'll explore zones, gather resources, enlist companions, embark on quests, confront dangers, and make impactful decisions for survival. After enduring years of hardships in the wasteland, your weary body and fractured mind are now at a critical crossroads: either escape the territory...
This new expansion for The Ferryman introduces a host of daunting and thrilling missions, a new colony named Gasket featuring elite companions for recruitment, and a variety of optional rules and side quests to enhance your adventure! The Ferryman is a solo journey through a post-apocalyptic world where you'll explore zones, gather resources, enlist...