Aut viam inveniam aut faciam. (I shall either find a way or make one.) — Hannibal the Barcid. In 203 B.C. two genius strategists vied for the fate of the world. Hannibal: The renowned Carthaginian general; and Scipio: The Roman Hero. SCIPIO is a two-player strategy board game: players take on the role of military leaders to command the armies of an ancient...
Family-based card game. Use your Playing cards to capture Objectives. Capture more Objective points than your opponents and win the game! Each player will draw a Playing card on their turn and either discard, play a special Scourge card against an opponent, or complete an Objective. The game ends either when the Objective cards have all been completed or...
“Once more unto the breach, dear friends, once more?”—Cry God for King Harry, England and St. George” speech from Shakespeare’s Henry V, Act III, 1598. The siege of Harfleur marked the beginning of King Henry V of England's invasion of France. The bitter and protracted siege nearly ended King Hal's ambitions, and the French garrison's prolonged resistance...
Ahoy captains! Scourge of the Seas is a card-based game for 2-6 players of age 9+. Draw from the Land deck to visit taverns in search of pirates to join your crew, then set sail and fight the enemy ships and sea forts you find in the Caribbean Sea deck to grab loot and gain fame. But beware: terrible creatures lurk in the depths, waiting for reckless...
Packed inside one deck of cards is all the fun and nerve-racking energy of Screwball Scramble, the classic all-action challenge from TOMY Games. Start out with the 12 cards that make up the Standard Game and build your own obstacle course, with the Start card at one end and the Finish at the other. Lay out the track to form a 4 x 3 card grid as set for the...
“There! Captain! Upon the Horizon!” Words shouted upon the mast of the ship Ishara. She sails, slicing through the endless waters of the 1840s’. Whalers at the end of their hunt voyage toward a nearby lighthouse. The waters darken. It is Halloween night. Upon the Mast a strange shape in the waves is spotted. Is it Whale? Or perhaps an innocent shipwrecked...
Seeing Red is a solitaire game on the British Royal Navy’s raid on the Kronstadt naval base during the Russian Revolution. Even before the armistice with Germany ended the fighting along the Western Front in WWI, British, French and US forces were deployed to attack Soviet controlled Russia to undermine and perhaps overthrow the Communists from power in...
セーノ (Seeno) is a two player card game from Japan. Using the theme and gameplay of rock, scissors, paper, the game has three characters, グー (Gū), チョキ (Choki), パーで (Pā de). Each player gets six cards, numbered 1 to 3, which count as hits to win draws. These three battle it out but also have special abilities on action cards. A quick game that children and...
Late October 1918. First World War will be over soon, but for few Eastern European nations final struggle for independence has just began. On ruins of Austro-Hungarian empire, tension between Polish and Ukrainian people is growing. In the next few days it will change into military conflict, which will envelop Eastern part of Galicia; its capital is crucial...
Senators of Rome is a political thriller negotiation game for 4–8 players, lasting approximately one to two hours. It is set in the Roman Republic, when annually appointed consuls and an expanding Senate governed a state under constant internal and external threat. Crises repeatedly tested the balance of power between ambitious senators. Success in...
In Sengoku: Clash of the Daimyō, players lead rival warlords struggling to unify Japan during the Sengoku period. On a shared grid-based map inspired by Sudoku, you deploy troops, build castles and capitals, forge uneasy alliances – and deliberately create “errors” on the board only to turn them into brutal tactical advantages. Each player controls a...
This is a children's game produced by Takatoku. It is set during Japan's Warring States period (Sengoku-jidai) and plays 2-5 players. To win the game a player must become powerful enough to either destroy all other opponents or become rich enough to enter Kyoto and declare themselves the winner. On your turn you do one of the following actions: Departure...