The Great Khan Game includes one 32-page rule book, one 11" x 17" full-color map of the Whamite Isles, 120 die-cut cardboard playing pieces, 162 playing cards, and one plastic storage bag. This is a card/strategy board game for 2 or more players. The game is set in the Whamite Islands. It is a very fun game, which usually lasts an hour or so depending on...
The game contains 41 cards with pictures (and 2 cards with rules). The aim of the game is to take the most possible cards to win. Cards are mixed and then equally distributed to players. The remaining cards are replaced in the box. Players pile their cards in front of them without looking at them. The youngest player starts and places the first card of his...
The Hanging Gardens were one of the Seven Wonders of the Ancient World, but did they actually exist? Nothing remains of the reported splendor of the Gardens, which were built for the eyes of Queen Amyitis. In The Hanging Gardens, players are landscape architects who attempt to reestablish the beauty and splendor of the original Hanging Gardens. Since there...
Happy Village is a real-time competitive card game about protecting a village from flooding using nature-based solutions. Players must negotiate and trade cards to play in their village. The first player to trade and play all their cards is the winner. Happy Village is the first game from the Craft My Street research project at University College Dublin....
In a game of Hexapod you take the role of dedicated Entomologists, collecting insects for your display cases. Each turn you will select one of the three cards available to you and add it to your hand before playing a card into your display case. Each type of insect has its own value and will score more or less points depending on how you add it to your...
2 player traditional card game, combining trick taking and melding. Players aim to win tricks with their playing hand, and to convert their stock into a spread of 13 cards containing melds scoring as high as possible. The melds are: 1 per card in its longest suit, plus 1 per card in its longest sequence, plus 2 for a pair, 3 for three of the same rank and...
Welcome to Carrot Meadows - a town where the bunnies love to put on costumes and parade about. As a good bunny owner, you will help them to do both. Oh, and they also love to eat. So don't forget to feed them some tasty treats along the way! In this fast-paced game, players compete to have the most victory points at the end of the game by collecting the...
Innovation: Deluxe is a complete set of Innovation (Third Edition) and its four expansions, all in a new upgraded art style. The included expansions are: Innovation: Echoes of the Past Innovation: Figures in the Sand Innovation: Cities of Destiny Innovation: Artifacts of History Innovation is a civilization-building card game that focuses on the ideas and...
Innovation: Echoes of the Past is an expansion for Carl Chudyk's Innovation, released in 2010, that mirrors the construction of the earlier game as both include 110 cards, 105 cards that are divided into different decks (labeled age 1 to age 10) and five cards that show special achievements that can be claimed. The expansion's 110 cards are all new. In...
With Innovation: Cities of Destiny, the third expansion for the card game Innovation, players can now add cities to their civilization-building efforts. Unlike previous base game and expansion cards, which each featured three icons and a text ability, cards in Cities feature six icons that can provide you with extra actions, icons, and achievements....
Classic trick taking card game in which players bid how many points they will score for the right to set trump, then have to make their bid to get their points. Pinochle is played with a modified standard deck. It consists of a 48 card deck with all 2-8's discarded, and two of each card (a Pinochle deck can be made by combining two 52 card decks and...