The McGuffins in 18 Grand Junction, an 18xx game, include a restrictive track set and the mountainous Colorado terrain. The yellow plain track only upgrades only to the complex green plain track (16, 17, 18, 19, 20, 21, and 22). After all, it is the Rocky Mountains, you can’t just build track where ever you want. The other primary McGuffin is Company...
Published exclusively in the Autumn 2021 edition of TraXX Mainline magazine, 18 Milwaukee is an 18xx game set along the routes of the historic Milwaukee Road Hiawatha trains. Featuring the proven 1846 game system, this variant features beer delivery to enhance your routes, and the ability to create new cities where none previously existed - no early route...
Australia's first railway company, the Sydney Railway Company, was founded in 1848. It proved ruinous for its founders. Shortly before the opening of the first line, it was taken over by the New South Wales Government Railways. In 1852 eight privately financed railways were planned in Victoria. Three of them were established but only one of them was a...
An economic game of investment in railway companies that operated in the Northwest of Spain throughout the 19th century, based on the “18xx” series and more specifically in 1817. Although 1855 inherits practically all the financial mechanics of 1817 (short sales, conversions, mergers, -hostile and friendly- acquisitions and liquidations), it presents very...
18xx set in the Papal State Marches region, Central Italy. The game starts in 1855, right before the Unification, when the Marches were part of the Papal State at the time of Pope Pius IX. He was the first Pope to embrace railways, after the missed opportunities of Gregorio XVI - he was so enthusiastic he had a personal train built for him. The game opens...
This 18xx game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players seek to make the most money by buying and selling stock in various rail companies located on an map of eastern Canada. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Players buy and sell stock...
It is the middle of the nineteenth century and the age of steam is well underway. The Russian and Canadian governments, eager to capitalize on the new rail technology to bring together their vast countries, are sponsoring entrepreneurs to help build their railway networks. You are an investor, seeking to take advantage of their generous offer to make your...
Published exclusively in the 2023 edition of TraXX Mainline magazine, 1864: Forty-Niner takes on the Transcontinental Railroad as a variant of 1861/67 set in the United States. Featured as in-game elements are the UP’s Bailey Yard, Moffat Tunnel, Lucin Cutoff, Sun Valley ski resort, the Credit Mobilier scheme, and the Forty-Niner's route itself!...
A Victorian London setting sees players compete for financial success with numerous historical companies that can be founded, acquired, merged, and folded to represent an alternative history of the London Underground from its audacious beginnings to its eventual semi-nationalisation in 1933 under the umbrella of the London Passenger Transport Board. 1863...