Tilt is a self-published card game system which utilizes a 66-card deck. The cards are divied into eight suits (A, B, F, L, O, R, S, U) with eight cards per suit (HIGH, DOUBLE, 4, 3, 2, 1, TWIN, LOW). Two other cards are included, the ROYAL E and a WILD card, each of which have a rank of 0 when necessary. The 34 page rulebook describes seven games: Regular...
Timberland is a German family game about woodland management in the old days. Play is card driven according to the four seasons; fruit falls from the trees in the Autumn; in Winter, wild boar eat the fruit and run through the woods depositing seeds as they go; in the Spring and Summer the seeds grow into trees; and thereafter the trees are cut down by the...
Boxed board game for 2-4 players, recommended Ages 12 and up. Each player controls 12 Time Agents and a Timeline (board). Agents are sent into the "past" from "today" to combat enemy agents and to alter history. Altering history creates time waves that travel to "today" and create problems. Players who accumulate too many of the wrong sorts of problems...
Race to 15 victory points to win the game! Time of War is a game of bidding, trading, alliance building, resource management, and combat. All actions are simultaneous so there is no waiting for your turn! Bidding Phase - Bid for control of resource boards Battle Phase - Use battle cards and dice in combat Voting Phase - Vote for control of the white flag...
The Titor Corporation invented the first time machines. Work for them as a time jockey to go back in time and retrieve cool items and videos that are worth millions. Make as much money as you can fulfilling contracts — and try to stay alive. In Time Jockeys, you bid on contracts (and use spies to try to sabotage others' contracts), then roll a 12-sided die...
A lightweight, 2-player game of Time Travel and Technology. Players draft technology cards each round to keep them to use as influence, or to bid on later in the round. Players then travel back in time, bidding their influence on establishing technologies to buildup the timeline. Players return to the present day to draft new techs, and build off the old...
Tin Goose is a game about the early years of commercial air travel. Beginning as a regional operation with just an airmail route and a "tin goose" (the Ford Trimotor), players build an airline empire through the 1930s and 40s. As the game progresses, planes improve, being safer and more fuel efficient while having a longer range. Companies become more...