High Frontier (3rd edition) is a space exploration game by Phil Eklund. The players take control of different space enterprises trying to establish factories on planets and asteroids. Each player begins with three water tanks (fuel). In turns each player uses two action points to do some of the eight actions available, e.g. move space ship or buy new...
In 221 BC, Emperor Qin Shihuang finally united China after a long period of internal conflict in which China was divided by warring provinces. With this unprecedented authority, Emperor Qin made a number of influential lasting reforms and carried out impactful large-scale projects which would last for centuries. Players are powerful subordinates of the...
The briefcase is out in the open, and six freelance agents are in the field. In Conspiracy: The Solomon Gambit, a restoration of the 1973 classic game Conspiracy, players vie for control of the agents by secretly paying them off and using them to move the briefcase across Europe, trying to get it to their HQ. But other players can challenge and stop an...
Faktoria is a medieval city-building game, mixing the strategic and economic styles. The gameplay is revolving around two main mechanism: Spending coins in an alternative auction system to get resources (wood, stone, iron, gold). Then choosing what to build from your resources: Buildings to produce more resources (only wood or stone), or buildings to get...
1867 is an 18xx game that is an expansion to 1861: Railways of the Russian Empire, set in Canada. It is essentially "1861 on a new map." The map represents the central part of Canada, consisting of the southern part of the provinces of Ontario and Quebec. The key new features are: a) There are no fixed positions for the minor companies, you choose a start...
In Empires, you represent a colonial European nation that is competing to gain the most support. Support is won by supplying your people with goods; goods are produced when your people work in your territories. You can gain people, territories, goods, and supporters by winning wars. To win wars, you must pay gold to raise armies, and gold can be earned by...
Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods, specializing into a varied tech tree, and unlocking advanced game engines that will be completely unique to each play! Once your shipments enter the open sea...
1848 Australia, is a semi-historical railroad game from the 18xx set, and to which the designers credit some of this games' systems to the originator of the series - Francis Tresham. The game consists of two separate series of actions repeated until the game ends, these are stock rounds and operating rounds. During stock rounds, shares in the various...
Designed by Bruno Cathala and Ludovic Maublanc, Cleopatra and the Society of Architects is a fun and engaging family game that includes a true, three-dimensional palace that players compete to build. Players strive to become the wealthiest of Cleopatra’s architects by constructing the most magnificent and valuable parts of her palace. Players, however...
Take command of your very own pirate ship, and blast off to the rings and moons of Saturn! The high seas are no match for the adventures that await you and your crew as you race against rivals, and battle for resources and treasures. You'll need split-second planning to outmaneuver and outwit the other captains if you want to claim this section of space as...
18Chesapeake is a member of the 18xx series of games. The series is based on 1829, by Francis Tresham. 18Chesapeake is set in the Chesapeake region of the United States and west to Ohio and the West Virginia Coalfields. Two to six players represent investors in railroad companies, spending their initial capital to buy wholly owned private companies and...