"The family game of TV fame." Keep It In The Family is a game from the 1950s for two teams based on a TV show. In each round a category of questions is read out and each team bids on the number of correct answers they think they can give, until one team outbids the other. The winning bid is then multiplied by 10 and this is the number of points now at...
In Kerno each player starts with a hand of five cards and eight cards are placed face up on the table. The cards show between two and six dice (for instance a one, a three and a five) as well as a point value (for instance 7). Each player also receives 20 tokens for bidding. Players take turns rolling six dice. After the dice have been rolled, they are...
extrapolated from session report: The theme of the game is based on the legendary necklace of Saba, which went to the grave with its owner upon her death. Sadly, dastardly grave robbers plundered the tomb and the valuable gems which comprised the necklace were scattered across the globe. Now, a wealthy sheik is anxious to reassemble the necklace and...
Crystal blue seas, tropical heat and crazy nightclubs are Key West, the extreme tip of the Florida Keys and a paradise for people who enjoy a wild and thrilling existence, including people like the writer Ernest Hemingway who was attracted by more than just the sea and the bars. How will you make your way there? You might make good money with hotels, but...
Two Mafiosi cards will be placed on two of the seven Key West decks already assembled. Both decks have to be placed aside, they are used in play rounds 6 and 7. In those rounds, during the bid phase, 7 instead of 6 cards are available. In round 8 again only 6 Key West cards can be used. The player who obtains a Mafiosi card acts immediately in the...
Independently produced by British game designer Richard Breese, the three hundred copies of this game sold within hours of its initial offering at Essen 1998. Players represent a family of medieval professionals, such as Stonemasons or Fishermen. Using a set of numbered tokens and some misdirection, players try to achieve control in several areas of the...
Two new winter village tiles for the game Keyflower: the Emporium and the Monument. Available exclusively through Spielbox magazine edition 2013:03 (Summer 2013). The owner of the Emporium gets 3 points for each set of one green worker and two workers of any other colour (including green) that they own at the end of the game. The owner of the Monument gets...
Discovered drifting out to sea, unmanned and apparently abandoned, the Key Celeste ship was towed to shore. Her cargo was untouched and the personal belongings of passengers and crew were still in place. What had caused the crew to abandon ship? The terrible truth was soon apparent. The Key Celeste had become a ghost ship! Key Celeste, a mini-expansion for...
A new village tile for the game Keyflower. The Storyteller tile is available exclusively through Spielerei magazine edition number 101 (October 2013). If this tile is not upgraded, a player places a worker on this tile and then takes either a worker or a skill tile, if available. If this tile has been upgraded, a player places a worker on this tile then...
A new village tile for the game Keyflower to celebrate BGG's up and coming fifteenth birthday. The Beekeeper (or Bggkeeper if you study the tile carefully) tile will be available exclusively from the BGG Store in August 2014 and features a small running Ernie icon to identify its BGG connection. This winter tile scores two points for each adjacent tile at...
Keyflower: Trader, a new village tile for the game Keyflower, enables a skill tile to be exchanged for a green "keyple" or (if upgraded at the cost of one gold) for two green keyples. If upgraded, the tile is also worth 3 points at the end of the game. One copy of Keyflower: Trader is available for a small donation for each copy of Keyflower: The Merchants...