Each round, before players throw any chips onto the board, the current head chef throws the egg chip onto the board. Then players will begin throwing their chips on the board as normal, starting with the head chef. Any chips sitting on the same spot as the egg at the commencement of the Cleaning the Cooking Area phase are removed from the board and the...
Hida-furukawa is a unique bidding and bluffing game set in an old Japanese town. Being a merchant in the Edo period, you can make a difference to the quality of life of the people in Hida-Furukawa by setting up new stores on the street. The Emperor wanted to avoid any merchants to monopolise the city, therefore he approved for properties to be auctioned to...
Players represent collectors attempting to gather sets of valuable properties and artifacts ... coins, antiques, miniatures, etc. These sets are worth handsome sums at game's end. Individual pieces of a set are worthless at game's end, but are able to be sold during the course of the game in order to provide a cash-flow. These 'properties' are represented...
Stonehenge is an anthology board game, a new concept where five award-winning game designers, all using the same gaming components, create five very different games in one box. The ancient ruin of Stonehenge will never be the same. The five games are: A magic game, Magic of Stonehenge, by Richard Garfield (Magic: The Gathering, RoboRally, The Great...
In the near future, nanofacturing techniques will allow incredible new materials to be built atom by atom. But they can only be built in the zero-gravity and high-vacuum conditions in space. Various private and government enterprises race to establish a buckytube mechanosynthesis factory on a suitable carbonaceous asteroid. To do so, they accumulate tanks...
High Frontier Colonization, an expansion to both the first and second editions of High Frontier, includes all the elements of the first edition expansion (now out of print), but adds maps, cards, and playing pieces. The thriving space infrastructure has hundreds of specialists working in space colonies orbiting Earth. These provide services such as...
Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily....
Module 2 - Colonization introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra Victory Points, according to...
This expansion takes your gameplay to the next level by introducing new Crew Cards for the modules, unlocking even more dynamic strategies, and more. We developed High Frontier 4 All Expansion 1 to give players even more ways to optimize their strategies and immerse themselves in the challenges of space exploration. By introducing new crew cards and...
High Noon is an intense one-on-one memory game. On your turn, you can add a card to the stare down or gather the cards up and call “Draw!” If you draw, your opponent must recite the cards in the stare down from first played to last played. If your opponent succeeds, he or she gets the cards. If your opponent fails, you get the cards. The player with the...
. . . a high stakes horse racing game for casual gamers, gamblers, and horse racing fans, featuring the greatest American racehorses of all time. High Roller Horse Racing has simplified the gambling mechanics of horse racing, while keeping it authentic. It also keeps players in control from beginning to end -- buying horses, betting, and riding them -- to...
Highest Bidder is a card game for 2-5 players. Bidding is a central mechanism as players place secret bids from their hands onto point-scoring cards. Bids are placed simultaneously at the count of three and you never know which cards, how many and in which order your opponents will play. Once bids are placed face down in front of each player, they're...