Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods, specializing into a varied tech tree, and unlocking advanced game engines that will be completely unique to each play! Once your shipments enter the open sea...
In this game players are entrepreneurs who produce, transport and sell goods to 6 European cities. The game introduces the full business cycle where primary resources need to be bought, transformed into secondary resources (materials) and then into final goods ready to be sold to consumers. Factories are built, upgraded and close down, workers are hired...
From the rules: "Insider Dealing is a fun boardgame which recreates all the excitement of dealing - legal and illegal! - in the Stock Exchange." The object of the game is to make it back to the start square with £1 million. As you would expect, players hope to make profits by buying and selling shares in one or more of six companies whose prices can rise...
Insider Trading, which has been dubbed Pacific Northwest Rails II, focuses on the five major lines that served Spokane and surrounding vicinity. It is the first Gandy Dancer game featuring the hauling of commodities. As in the prior two Gandy Dancer releases, players earn money by making runs with their railroads and by buying and selling shares on the...
The Interregnum is a science fiction strategy board game set in a time of cold conflict between competing stellar kingdoms in a fallen Galactic Empire. The 2-to-6 players win by dominating the other kingdoms and earning the seat of Emperor, either by building a military hegemony or a powerful merchant empire. Both paths to success require careful planning...
"Investimento" is a economic board game in which players invest in various businesses, trying to increase their profits, protect their money from inflation (which halves money in hand of players twice in a play), and, at the end of game, get more money than others players to win. From publisher: "The game develops the minds of the participants, giving them...
Investing is designed to teach potential investors where is the best place to keep one's money under various economic conditions. The game's main equipment is a standard fifty-two card deck. Each rank has been assigned a different type of investment. For example: aces represent retail stocks and tens represent silver. Each player gets five Business Trend...
Quoted from the cover: "A Stock Exchange Board Game. The authentic game about REAL companies quoted on the International Stock Exchange, London". It's a monopoly style game but trading in shares, using actual share prices over a 52 week period. The rule book consists of 4 small pages. Then there is a larger 8 page booklet of actual share prices. Finally...
Investorboss! was written by Ian McLaren and published in Chimaera (Issue 15 - Apr 1976). This simple game was designed for postal play (play-by-mail) and cannot be converted to face-to-face play because turns require one week of real time. At least two players are needed, though the game may facilitate any number of players (8 players is considered...
"Investors" is a board game for 3 to 5 players, which you are a president of a huge global corporation that buys and sells companies from around the world, and should lead your company to the top, as the largest business group in the world! Each round your Group may acquire companies in the stock market, competing with other business groups, who pay more...
From the publisher: "Jacob Marley is alive and well. And what’s more, he’s the boss of you. "You’re a lowly clerk in young Jacob Marley’s powerful investment firm, which lends money to needs people throughout the city of London. Marley has decided to elevate one lucky clerk to the status of “friend,” meaning a partnership in Marley’s business, a handsome...
From the Publisher: Noble House is a game based on the novel by James Clavell. In this game, players take the part of the Tai-Pans of major corporations doing business in Hong Kong in the early 1960's, as portrayed in the Clavell book. Each player is head of a large business conglomerate and is striving to be the most influential and powerful leader in the...