MAGA-opoly is a satirical strategy game of power, profit, and political maneuvering. Players compete to build wealth and influence by buying company shares, forming shaky alliances, and playing Honest or Corrupt cards to tilt the market in their favor. Each turn, you’ll roll the dice, move across a sprawling 20"x20" board of corporations and wildcards, and...
"Make Italy" is a wargame for 2-6 players that recreates the campaign for the Unification of Italy at the time of the Expedition of the Thousand (1860). Players control the six Factions involved in the war, each with their own placement and special traits. By arranging and moving Agents and Troops on the map, players confront each other diplomatically and...
Maligno Trip is a social deduction game set in the Philippines. A game of betrayal roles, suspicious actions, and deceptive talk. Players must work together to go home to Manila, the capital city of the Philippines. Amongst the players are Maligno, a shapeshifting monster that is trying to kill them all. Going home with their car, a group of travelers will...
SHASN: AZADI is a semi-cooperative political strategy board game where players play as revolutionaries, trying to free their country from the grips of a tyrannical imperial power. If they succeed, only one will emerge as the leader of the new nation. Each player must work with their compatriots to topple the Imperials and gain freedom for their nation. But...
Manticore is a 3-player climbing-shedding game where every hand, each player is restricted to playing only one type of meld: Sets, Runs, or Flushes. To facilitate this, it uses a unique deck of 47 cards with 10 ranks, 10 suits, and 3 colours. Each hand, players will receive a hand of 15 cards and will bid for the right to be declarer, who plays alone...
Players turned into brave Marshals will have to capture a gang of 4 dangerous outlaws in a manhunt set in the Wild West. They will travel across mountains, forests, plains, and deserts. The Marshals will have to survive ambushes, find clues that will lead them to the fugitives, arrest them, and enforce the law while taking the occasional break. Whoever...
Master the Elements uses a square, 8” by 8” board, 24 double-sided wooden Element tokens, and 10 colorful Element cards. It also includes a custom “Master the Elements” scoring pad. Players start by each drawing a secret Element card – whichever element is represented on this card is the element for which that player can collect points at the end of the...
A-Mazing Game of Gears 'N Guffaws is a semi-hidden role, asymmetric strategy game of shifting alliances, sabotage, and steampunk absurdity. Beneath a crumbling clockwork city, three secret factions battle for control of a labyrinthine maze of rotating tiles and unstable machinery. Each player controls two secret roles from the same faction, revealing them...
A board game covering diplomacy, military and political strategy and economics during the Renaissance. The players become merchant princes trying to alter the course of world events in return for good profits. Mercenary was designed with the aim of filling two gaps in the field of wargaming. Firstly, it is a game involving diplomacy and intrigue that can...
The Mesol War is an asymmetrical strategy game. Split into two factions, players will battle it out for control of the continent and cementing their people's legacy. The game features the powerful machinations of the Empire and their attempts to squash their Mesol rivals permanently in a sweeping attempt to remove Cul'Furaz from the map. Together, the...
A historical fiction game set in the "age of sail." As the captain of a small sailing ship, you sail into uncharted waters where strange things happen from time to time. - The game board shows a map of the archipelago with marked sea lanes, which players will use to move their ship between islands. At the top is a large weather panel, with a Beaufort...
Two competing secret societies: On the one hand, the mystical and traditional Thorn Society, whose followers come from the most influential families. With their strict structures and their eloquent appearance, they have been operating in secret for many decades. On the other hand, the new "machine clan" with a soft spot for steam-powered devices. Emerging...