A promotional card given out during the 2016 Watch It Played Indiegogo campaign. This promo introduces a new Building Card that you can use in the game. The building card enables you to receive a cider, once per round, when you do a harvest action. At the end of the game, the card is worth one Victory Point, when the card is added to your village. Pep...
The Book of Madhawapura tells about the story of Acaraki, a herbalist or an expert of concocting Jamu. "Jamu" is a Javanese word which employs meaning of a mixture of natural herb ingredients that have been existed since centuries ago. In Acaraki: The Java Herbalist, players will act as the apprentice of Ra Tanca, the greatest Acaraki in Majapahit Empire....
You are part of a team of three elite Infiltrator Agents, tasked by your shadowy employers with infiltrating the Advanced Cyber-Dynamics (ACD) Corporation complex, and stealing as much industrial technology data as possible. ACD is world leader in robotics technology, and their precious technical data is locked in computer terminals and protected by...
Nanodaption of Ahead in the Clouds. If you haven't already noticed, Nat has been making tiny versions of our already tiny games. Now he takes on Ahead in the Clouds with just one card (plus rules and tokens). This is resource management in a very simple, elegant form. —description from the publisher Based on Ahead in the Clouds by Daniel Newman. Use your...
Set around the events of ‘the Secret War’ Achtung! Cthulhu Skirmish introduces players to the terrifying conflict fought to stop the sorcerous Nazi cult of the Black Sun from unleashing a tide of Mythos horrors against the Allies. Achtung! Cthulhu Skirmish: Rise of the Black Sun is the title of the first wave of releases during 2016 which will complete a...
Awesome expeditions through uncharted territory! It is said it is the journey rather than the destination which is more important and Achtung! Cthulhu: Unexplored fills in the blank spaces on the map, agents often simply “redline” through before their next epic encounter. No corner of the globe is safe from the unholy alliance of cultists and the Mythos...
Across the Bug River: Volodymyr-Volynskyi 1941 is an operational level simulation about the fighting during the first days of Operation Barbarossa in the Volodymyr-Volynskyi region. The goal for the German player is to break through the Soviet defence lines and open the main road to the East. Components of the game: One rulebook One map sheet 395 large...
Across the Dead Earth is a forthcoming Post-Apocalyptic skirmish wargame from Dead Earth Games. Three generations on from The Last War, pockets of humanity roam the ghost towns and ruins of humanity, looting and fighting for profit, glory, dominance and their very lives Across the Dead Earth. Assemble your Gang of deadly warriors and embark on campaigns to...
Published as an article in issue #307 of Slingshot magazine, this is a fast-play set of miniatures rules for Roman and Hellenistic naval warfare. Ships have numerical ratings for Crew (representing both numbers and skill), Hull (representing both size and quality), and Speed, plus yes/no options for whether they're capable of particularly tight turns...
Players take on the role of Jesus’ Disciples, traveling with Jesus through Palestine and performing deeds consistent with His teachings. But the actions the players will take will not always be received favorably by the three factions that will determine the fate of Judea — the Jews, who alternate between loving and resenting Jesus; Rome, which is not...
In The Acts of the Evangelists, players compose the texts that history will know as the four Christian gospels. Travel to nine cities of the Roman Empire, acquiring traditions about the life and sayings of Jesus of Nazareth, interview eyewitnesses to those traditions, and arrange your text into a pleasing literary account. You begin the game with three...
ACW: Wargames rules for the American Civil War ruleset is designed to balance historical accuracy with fast-playing, streamlined mechanics for both 15mm and 28mm miniatures. These rules make the Commander and their Staff Officers the heart of the game. Your staff is a limited resource. Every turn you must decide where they are needed most. Will they rally...