Wrong Chemistry: Scientist Card Pack includes eleven cards, ten of them represent new mad scientists for use in Wrong Chemistry and the final card stands as a reference card that explains how to use the scientists. At the beginning of the game, each player chooses one of the available scientists, each of whom has a unique power. The player can use this...
In Wrong Chemistry, players want to collect as many points as they can by forming molecules based on the cards they draw. The expansion Wrong Chemistry: Expand Your Lab adds to the action of the base game, first by allowing for play with up to five players, and second by adding new element cards that expand upon the tactics of the base game by giving you...
From the publisher: WWII Micro Armour is more than a set of miniatures rules for simulating tactical armored warfare in the mid-twentieth century. It's a "research engine" that allows you to experiment with the technology, tactics, and doctrine of all the important players in the real world. Training, experience and "cohesion" are important factors in...
Miniature rules for the Second World War have tended to ignore the Canadian contribution towards the Allied victory in Europe. CANADA IN WORLD WAR II addresses this neglect. It provides both a detailed presentation of the Canadian Army's War Establishment and 13 historical scenarios drawn from some of the Canadians' hardest fought actions in both Italy and...
This supplement for the WWII Micro Armour games adds various experimental projects such as the German E series vehicles. It expands the sequence of play to include ATGMs and also includes examples of painting models as well as weapons tables and 10 scenarios. 1 - Who Owns the Night?, May ‘47 2 - Defense of Aleksino, May ‘47 3 - The Empty Land, July ‘47 4 -...
Based on the show of the same name this is clue on speed. Each player plays the FBI and an x-file. The object of the game is to discover your opponents x-file. Each x-file has 4 traits with six subtraits within each trait. During the game you use your agents to investigate sites. If you do this successfully you can ask one yes or no question. This is...
X-Hour: XenoStrike is an action point-based dice allocation game in which you command an elite combat team in Advanced Personnel Exo-Suits, affectionately known as APEs. Your mission is to exterminate Xenomorphs that have infested a facility before it gets overwhelmed by their incessant spawning. The Xenomorphs have anticipated your team's insertion and...
Each player starts with two of eighteen X-Men superheroes each with its own strength, endurance, intelligence and cheater power. Three battle zones on the board are populated with cards that show either villains to fight or heroes to recruit. Special dice determine whether players give or take hits in each battle. The goal of the game is to build up your...
Xeno-Force pits mankind’s finest marines against alien threats in a scenario driven fast play skirmish game. Battle your way past tough alien horrors to complete your mission. Play games in your favourite sci-fi universe with this flexible and detailed system. Xeno-Force is a scenario driven game. It is about using your games to tell interesting stories...