"It is a world transformed, where things are not what they seem. It is a world of heroic Autobots and evil Decepticons. It is the world of, THE TRANSFORMERS!" Hey guys, John Nemo here. Very excited to be presenting this game to everyone. Transformers: G1 at war is a free print and play game of heavy metal war on a galactic scale. Miniatures Wargame...
A "Snappy" action game, where in the goal is to be the first player to score 300 points (or unless a time limit is set and reached) by launching the shooting rod from the rubber bands, attempting to get past the player "manning the trap" trying to prevent you from scoring. Any number of players can participate. Released by Schaper Manufacturing Co, 1973...
An infinitely replayable escape game for 1 to 4 players. Welcome to the Bermuda Triangle! Unfortunately, the stories are true, and you find yourself trapped in a parallel dimension. Joined by other unfortunate adventurers, none of you remembers when you arrived, but you have a strange sense of Déjà vu. Have you done this before? A giant stone obelisk...
This is a game inspired by one of my stranger hobbies - metal detecting! On your birthday you got a brand new metal detector and a shovel from a buddy of yours who is totally into this rather weird hobby. So you and up to three of your friends take to the fields in search of treasures. What will you find? Trash or Treasure?? In this free to print and play...
In Travelers: Tokyo, 2-5 players will enjoy a weekend in Tokyo. Over the course of 3 days will they explore the city and use the existing metro and train network to travel to the most interesting places. They will gain souvenirs when they do, eat, see or buy something. To do this, players will have to manage their time, money and energy. Additionally...
The objective of The Treasure of Montecristo Island is to survive together as a team long enough to find the treasure, avoid the Thief, and escape the island. The game is over when all living players return to their ship in the northwest with the treasure OR the Thief escapes to their ship in the northeast with the treasure. In order to find the treasure...
This Expansion Pack continues the story from the Treasure of Montecristo Island base game. With the altars still built and lit, the monks of the island disclose that gold is not the only treasure there. The Thief, now a character of their own, has a newly inspired thirst for besting your crew. Included in this chapter is a host of tools at the Thief’s...
In this exciting game of swashbuckling piracy, each player controls a band of swarthy pirates raiding a heavily fortified island. Players must compete against one another as well as against the island itself, which is firing wildly. Each player chooses one of the eight different Ships to command, which indicates the Crew, Artillery, Ammunition, Speed, and...
The quest for the "Ultimate Dungeon Crawl" is over. "Treasure Quest" is here... An adaption of WOTC's D20 D&D system, D&D Mini's game and inspired by adventure board and video games, past and present, Treasure Quest takes player-heroes into the depths of treasure-rich and monster-ridden dungeons. The goal is to get in, get the treasure, and get out. Alive....
Who can build the most AWESOMEST TreeFort? August 1978 – no computers; no cable TV; no money; no girlfriend; and no grown-ups around to nag about chores! School’s gonna start next week and you’re sick and tired of hanging at the mall and the local swimming hole. “What do you wanna do today?”…”I don’t know, what do YOU wanna do?” “Hey, let’s build some tree...
Fast play rules for Napoleonic Wargaming c.1805 to 1815. A soft cover book of 38 pages in black & white print. Tremble ye Tyrants! is a set of rules for medium to large scale wargames set in the last decade or so of the Napoleonic Wars, or roughly between 1805 and 1815. This is the classic Napoleonic “Empire” period, including the great campaigns of...
Back to the front! You must cross no-man’s land and defeat the German Army, or all hope will be lost. Trench Knife is a mint tin solo WWI game. You play as the Allies. Using a variable Action Point system, you must maneuver your squads, suppress the enemy, and assault the German trenches, in the attempt to take a vital point in the war. The Germans have...