A spin-off of the cute and casual card game Tiny Swords, Tactics is a completely new game. Flip, slide, and toss other player's tiles away to be the last one standing. Keep your tiles close to the Heart of the Battle, and toss your foes away. If a tile is disconnected from all other tiles, that player has until the end of their turn to get it back to the...
Tiny Tanks is a fast-paced, clever little shooter to get your game night started – you’ll have a blast! Matches are fast - only a couple minutes each. And it's quick to reset! We recommend playing 4 or 5 matches in a sitting as warmup on game night! Players control a tank moving across a field. There are three main actions: Move, Action Card, and Shoot....
Titan Tactica is a two-player fantasy wargame in which you lead a legion of mythical creatures—centaurs, unicorns, wyverns, giants, and more! Each legion is commanded by a powerful Titan, who must be safeguarded at all costs (like the king in chess). The battlelands are teeming with monsters—can you build the best army to defeat your opponent? There are...
You and your fellow players are officers trying to save yourselves and some passengers but there is only one last lifeboat remaining, eventually fighting for life. That last lifeboat has a limited number of places... Players use their action cubes to determine: the turn order (it also allows to get courage or money) the distance their officer walk. Each...
Titanomachina is crunchy giant robot action! Players bring customized strategies (Titans composed of systems, weapons, and crews; and buildings) to battle their opponents for local supremacy. Position and timing are crucial, as weapons charge, initiative changes hands, and the cease-fire deadline inches closer. Before the first round players draw cards for...
As champions battle it out in the different arenas of the Elemental Kings for power and glory, a new force emerges among these ranks. Powerful magic-users known as the Magi armed with arcane powers of more than one Elemental King provide mercenary offers to their new hosts. As alliances come and go so will the tides of battle ... This is an expansion to...
In this expansion, the Elemental Kings are able to summon their own minions to join in the foray. These minions come into play in the form of monster cards assembled as a separate deck of cards. We know that our champions can fight but can they lead as well? This is an expansion to the original TKG ARENA: The Elemental Kings and TKG ARENA: Rise of the Magi...
In a wicked twist of inspiration, the Elemental Kings have decided to choose their champions by restricting all magic to a single source of spells in the form of an oracle. This game requires the following components from TKG ARENA: The Elemental Kings & TKG ARENA: Rise of the Magi. FULL SPELL DECK: 1 STANDARD DECK (DECK): 1 for each player. OINKS: 5 from...
The Elemental Kings grant their generals the power to unleash unearthly constructs known as the edifices. These ancient glyph-like manifestations influence the course of battle in unique ways but only those who are able to weave their deadly capabilities into one’s existing combat schema and strategies will truly open up new roads of victory. Will you be...
The Elemental Kings need more than generals, they need heroes … to die for their cause. This game requires the following components from TKG ARENA: The Elemental Kings & TKG ARENA: Brethren of Chaos. MONSTER DECK: 1 STANDARD DECK (DECK): 1 for each player. LIFE: 20 for each player (default) Monsters from the MONSTER DECK can be sourced from TKG ARENA:...
Print the rules, game boards and tokens, or substitute a checker/chess board and tokens. As either toad or lizard player, you must capture the tokens of your opponent. Rules variations are offered. From the web site: It seems that the Beer companies have been spying out your marsh as a possible location for their next Super Bowl commercial. There’s only...
This is a small press published game focusing on space combat and expansion in a remote star system. Players are sector governors of a region known as Alpha 931 which is 15 light years in diameter. Turns are three months long. The game is reasonably complex and the systems are essentially those of a wargame, 1980's vintage. The rule book and charts are 16...