Strike on Sarhu 1619 (決戰薩爾滸1619) is a two-player board wargame that simulates the Battle of Sarhu, March 1 to March 5, 1619. http://en.wikipedia.org/wiki/Battle_of_Sarhu Each turn represents one day and each hex is about 10 km across. One player commands the Later Jin (後金) Eight Banners (八旗) and the other player commands the Ming (明) matchlocks and...
Throughout history, some subsets of the population have believed wildly improbable things. These are often referred to as conspiracy theories and the threads holding those theories together are often tenuous at best. In this game you play as a radio show host trying to convince the public of ridiculous conspiracy theories. Weave your way between people...
Strongbow was the nickname of the disgraced Norman aristocrat Richard de Clare, who was asked to invade Ireland by King Dermot McMurrough of Leinster in 1169. Strongbow is an expansion of Domesday depicting the Norman Conquest of Ireland from 1169 to 1216. The players control Normans, Barons, Vikings, McCarthys, McLoughlins, McMurroughs, O’Briens...
Stronghold is a game telling the story of a siege. Players take opposite sides, one has to defend the stronghold, the other has to break into the castle as soon as possible. As time passes, defenders get Victory Points every turn for their efforts on the walls. The game board represents the stronghold itself as well as the surrounding terrain, where enemy...
Stronghold is a two-player game telling the story of a siege. Players take opposing sides: one has to defend the stronghold, and the other has to break into the castle as soon as possible. The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and whence they proceed to the walls. The defender has...
The Great Goblin Shaman joins the siege. Move into the world of ghosts, resurrect the dead, use their powers, and watch the stronghold fall. This unique add-on will allow the attacker use dead bodies to play black magic, creating new monster and poison. The invader, instead of rejecting killed units, assigns them to selected shamanic magic effects. This...
Use Phantom Dragon to destroy the gate for alternate win condition: Destroying the third gate equals breaching the stronghold and fulfilling the Invader's Victory condition. As a necromancer you will be able to raise the most powerful of your units, The Phantom Dragon. He will be beating down on Stronghold's newfound gates, making it another possible route...
The Necromancer leads an undead army toward the stronghold walls. A powerful artifact lies within the stronghold. A magical item imbued with immense energy. The Necromancer's powers are weakening, and his magical essence is fading with each passing moment. He will regain his powers if he manages to take the castle by storm and claim the artifact. Thus, if...