In this game, you are managing a fictional National Park in the U.S. your goal is to build improvements into the park that attract more visitors. Unfortunately, more visitors bring more problems and nature is always trying to reclaim the land. Every round you will build you park and accrue visitor points, while one of your opponent's will take nature's...
Návarchoi is a low to moderate complexity, card driven game that recreates the challenges of fleet command in the age of the trireme. Play is fast and furious, where players use a limited supply of cards (based upon their fleet's quality) to issue strategems to their respective fleets. The fleets are activated using impulses where they move and attack...
NOTE: this edition contains both Near and Far and Amber Mines expansion. Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own...
Get ready for a new generation of war in the underhive. Necromunda: Underhive, a reworking of the 1995 title Necromunda, is packed with content to get you started: a full board representing the sewers and confines of the underhive, a rulebook, character cards, templates, dice, and your gangs. There are two full gangs in the box: one set of nimble...
Necromunda is a vast planet, dominated by sprawling hive cities. To leave the shelter of the cities is to brave the Ash Wastes – a massive expanse of polluted and desolate dunes inhabited by outcasts, prospectors, and those who have adapted to life in these harsh environments. Gangs are often employed to protect caravans and convoys when commerce between...
Like countless other worlds of the Imperium, Necromunda suffers from the curse of insurrection. Even though the Enforcers stamp out rebellion wherever they find it, there is no shortage of those willing to embrace the malevolent power of the Dark Gods. Now, the Corpse Grinder Cults prepare to launch a full-blown rebellion in the name of Khorne. Can you...
This collection of double-sided board tiles expands and changes your games of Necromunda: Underhive by adding new, atmospheric places to fight - and new rules, which can be found in the Gang War 2 Gaming Supplement (including adaptations for Sector Mechanicus battles). Nine tiles are included, exactly the same size as the tiles found in the Necromunda:...
Power in the Underhive is more than a gun in a ganger’s hand. It is reputation, it is coin, and it is the worth of the ground you can call your own. For gangs that wish for more than bloodshed, that wish not just for infamy, but to rise from the ashes and ruins to something greater, dominion over the soul and iron of the hive is everything. The Necromunda...
Necromunda: Gang War 4 introduces House Cawdor; a vast empire built on unshakeable faith in the Cult of Redemption (and the discarded scraps from other clans). Along with this, the book expands upon the rules for Brutes found in Gang War 3, and introduces The Dominion Campaign – an entirely new territory-based campaign system. Contained in the 96-page...
Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement. The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 2 introduces House Orlock; an industrial superpower, a clenched...
Necromunda: Gangs of House Delaque is a eight page supplement included in the December 2018 issue of White Dwarf. Within are the rules for the just released Gang of House Delaque. Since the rules for the Delaques were not published within a new Gang War supplement, as it usually happened with the previous gangs, but only within the Supplement Necromunda:...