Loot, Die, Repat in this fast, turn-based, fusion of Scifi and Magic, randomly generate adventure as you and up to 6 KOBOLDS eXplore a Space Station in search of the dreaded BRAINKILLER! eXterminate the boss and get the ORB OF PONDERING, then be the first to eXtract with the Orb for victory! Only one Kobold can leave the station, who will it be!? Will you...
28-32mm (Miniature-agnostic) and completely free Satirical in theme; serious on the table Small squads (~6 models) in fast, violent matches on dense, vertical 3’x 3’ boards Rolling is based on 2d8 that can degrade to 2d6 as Talent wear down or stress out on the pitch Extensive “Training Camp” for new and experienced players to learn in controlled...
"Konflikt '47" is set in a world very much like ours--that is, until 1943. With the development of atomic weapons, the world changed. The testing of a prototype nuclear device by the Manhattan Project opened a rift in the fabric of space. When the Fat Boy atomic bomb was dropped on Dresden in March 1944, it created a second rift. German scientists set to...
The first supplement for the Konflikt '47 Weird World War II wargames rules, this volume presents a range of new material for the game, including: - New army list: The Japanese make their presence known on the battlefields of Konflikt '47. - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special...
Delving deeper into the weird world of Konflikt '47, this supplement presents a range of new material for the game, including: - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special characters: Field the best of the best, elite men and women who may single handedly be the crucial element between...
It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both science and superstition has engulfed humankind. The fires of World War II rage as brightly as ever. Nations bloodied and scarred by years of fighting launch fresh...
March 1947. Europe is gradually emerging from it's most severe winter in living memory. Dug in through the winter, British and Commonwealth troops prepare to begin the last push into Germany. Setbacks the previous year are forgotten as new rift-tech weaponry arrives at the front line. The Guardian light walker now supports armoured infantry battalions, the...
As World War II continues beyond 1945, the battling countries have become even more desperate to develop new super weapons to give them a winning advantage. Exploiting new technologies revealed from the first nuclear explosions, the Axis and Allied forces quickly develop new tanks and strange armoured walkers to become the vanguard of their armies...
This is not war. This is the end. Konflikt '47 is the tabletop wargame of heroes, horrors, monsters, and mechs – set in an alternate universe in which WWII never ended, and terrifying new weapons of war are unleashed on the battlefield. This Introductory Set is a perfect way to leap into the world of Konflikt ’47 for the very first time, regardless of if...
March 1947. As Europe emerges from the worst winter in living memory the Soviet war machine is replenished and ready for action. 1946 was not the greatest year for The Motherland, although the German invaders were repulsed in their efforts to invade. After reverses before the winter set in, the Soviet war machine is now ready to roll west and crush the...
June 1947. The Imperial Japanese Army is consolidating its position after almost 16 years of war, first with China, then in a brief struggle with the Soviet Union and later against the US and British Commonwealth. With major gains on the Asian mainland and still holding territory across the Pacific, the Japanese Army is under pressure but holding firm. New...
As World War II continues beyond 1945, the battling countries have become even more desperate to develop new super weapons to give them a winning advantage. Exploiting new technologies revealed from the first nuclear explosions, the Axis and Allied forces quickly develop new tanks and strange armoured walkers to become the vanguard of their armies...