HOLD THE LINE comes to the wars of Europe in the Age of Reason with FREDERICK’S WAR. When Frederick II led his army into Silesia a long duel began between a still fragile Prussia and the first class power that was Austria. Featured here are eight battles from the fearsome contest: Mollwitz, Choutusitz, Hohenfriedburg, Kesseldorf, Kolin, Leuthen, Hochkirk...
From the publisher: Hold the Line, The American Revolution is an innovative collaboration between Worthington Publishing and The Plastic Soldier Company/PSC Games to reproduce and remaster some of Worthington Games original titles. Combining Clash for a Continent, the original Hold the Line, plus new original scenarios into one comprehensive Revolutionary...
"Hold the Line: The American Civil War" is a block wargame that uses modified rules from the Hold the Line wargame system. Infantry, artillery, cavalry, leaders, and even gunboats are deployed on the game board allowing players to refight great battles from the American Civil War. The game comes with a game board and terrain tiles so you can set up and...
This game takes the myths, legends, and history to tell the tale of Arthur and his battles as they might have been. Now you get to refight the battles that were or might have been using an updated and deepened Hold the Line system.... The game comes with 3 campaigns of linked scenarios, with 8 total scenarios: Campaign 1: SCENARIOS 1 - 3 “THE MATTER OF THE...
Publisher's blurb: HoldFast: Russia 1941-42 is our strategic World War II game on the Russian Campaign. It is the first of our Campaigns of World War II series. It uses wooden blocks for fog of war and hex movement. Clean mechanics and a manageable number of units allow for the entire campaign to be played in a evening. Objectives are clear. Hold two of...
Holdfast Korea 1950-1951 is the follow up to our highly popular Holdfast Russia 1940-1941. The game uses simple mechanics with a highly interactive turn sequence that keeps gamers engaged for a fast, fun, and furious 2 to 2.5 hours of play. The game units are blocks with labels and a low unit density on board means the game does not bog down. The core...
Holdfast North Africa 1941-1942 is the follow up to the highly popular Holdfast Russia 1940-1941 and Holdfast Korea 1950-51. The game uses simple mechanics with a highly interactive turn sequence that keeps gamers engaged for a fast, fun, and furious 2 to 2.5 hours of play. The game units are blocks with labels and a low unit density on board means the...
HoldFast Pacific has the empire of Japan attempt to control the vast Pacific Ocean. After devastating the United States fleet at Pearl Harbor, the Japanese naval, air and land forces push their conquest across the Pacific. Their only obstacles are weakened Allied forces and time as the Allies recover. Can you as the Japanese player secure a Pacific empire...
“When Barbarossa commences, the world will hold its breath and make no comment.” – Adolf Hitler. Now you get the chance to refight the greatest campaign in history as you direct the armies of Germany and Russia from 1941 to the bitter end of World War II. Using blocks with labels as the military units you will maneuver your forces to best destroy those of...
Description from the publisher: Holdfast Tunisia is a 2 player game that allows players to refight the decisive North African WWII campaign in Tunisia using Worthington Publishings Holdfast gaming system. Designed by Matt Looby. The game plays in 2 to 3 hours. The game comes with approximately 60 blocks and labels to represent the Axis and Allied forces, a...