Grumpy Granny is not your average board game. It's a unique, action-packed game designed for 1 to 5 players. Your mission is to rack up those precious points by playing cards strategically while ensuring Granny doesn't lose her cool. With each card you play, you could either conquer the game or end up facing Granny's wrath! Objective: Collect, Strategize...
From the Invisible City Productions website: A zany game of combat with paper doll monsters for two to four players. Object: You're a monster locked in mortal combat with your enemy. Your goal is to completely dismember your opponent and grind his or her torso into a bloody pulp. Each player has a monster that has four attributes (Speed, Strength, Smarts...
A mysterious dungeon emerged from the middle of the continent with great power to summon creatures and control them. All nearby kingdoms have sent heroes. Some are here to destroy the dungeon, some to take that great power. You are one of these heroes. By your king's order, you must defeat all other heroes and monopolize this dungeon. The dungeon will help...
Gudnak (the Orcish word for "War") is a tactical expandable card game with easy-to-learn rules and deep tactics. It's played on a 3x3 grid with 2 players, or a 5x5 grid with 4 players. Choose a faction, build your deck of Heroes and Tactics, and then Siege your opponent's Stronghold while defending your own! This project contains the Core set (featuring...
For more than a decade after the Spanish Civil War, anti-Francoist guerrilla groups composed of combatants and civilians that supported the extinct Second Spanish Republic, maintained a rural and armed resistance across the whole Spain. Designed with historical accuracy and accessible mechanics (card-driven game, blocks, point-to-point map), the game...
Guild Ball is a tactical miniatures game of skirmish soccer. Two coaches lead six players from their respective guilds in a race to 12 points--gaining 4 points for scoring a goal, 2 points for taking out a regular player, and 1 point for taking out a mascot (yes, one of the six players on each team is a mascot). During each turn, coaches alternate...
Description from the publisher: Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch. They are quick on their feet and capable with the ball, but not as resilient in combat as...
Description from the publisher: Brewers are tanky. Plain and simple, they are incredible at soaking damage up. But their play style is more than just being hit. They excel in late game as they generally have superior numbers left at this point, but their mid-game is also strong due to their knockdowns and board control. Not the most synergistic in terms of...
Description from the publisher: Butchers’ play style has been designed to be quite straightforward. They are masters of the mid to late game. They excel at damage output and generate a lot of momentum through combat and damage effects. They provide each other with a good assortment of buffs and debuffs in order to allow combo play. Butchers mainly focus on...
Description from the publisher: The Engineers play style is one of accuracy and controlling space. They utilise all manner of gadgets, devices and traps to influence the flow and direction of the game. From a distance, the Engineers players move as one giant machine, perfectly in sync with each other... Resilient in combat, accurate with the ball, the...
Description from the publisher: Fisherman play style is all about movement and raw goal-scoring potential. They are dominant in the early game and can easily draw one or two goals ahead very quickly. However, mid to late game they need to be wary, especially if they lose a player or two. They excel at movement and kicking the ball - they are practically...