Germania broadly represents the situation in western Europe following the fall of the Roman Empire. Each of two to five players represents one of the Germanic invaders who, pushed by the Asiatic Huns, settled in and eventually destroyed Rome. As they attempt to consolidate and expand their holdings, a variety of invading nations threaten to overwhelm them...
Get Nuts is a fast-playing tactical card game for 3-6 players that puts you in the role of a determined squirrel, trying to get hold of a stack of nuts to get through the cold winter. But other enemy rodents will do anything they can to stop you from climbing that tree and snatching those precious snacks. To claim a nut card in Get Nuts, a player must move...
Get Off My Land! is a game of rival farmers competing for limited space and resources. The game takes place over the course a year as you start your farm from nothing, and build it up to generate more money. The player that has managed to amass the most money by the end is the winner. Build Your Farm Each farmhouse starts the game surrounded by forest. The...
Kickstarter backers of Get Off My Land! received 4 copies each of 2 different Kickstarter exclusive cards, the Farmhand and Crop Rotation. The 8 cards were not included inside the shrinkwrapped base game box, but accompanied the base game in a separate ziploc baggie. This promo was also sent to individuals who pre-ordered the game if they signed up to...
"Get the Cheese!" is probably the cheesiest card game you ever put your hands on! It is a non-collectible, non-customizable easy-to-pick up yet quite strategic and fun card game for 2 - 4 players. Choose one out of four unique, whacky Characters, each of them coming with a 30 card deck filled with helpful, equally whacky and way cheesy “Pals”, strange...
User summary: A zombie-themed game for 2 players, where one plays the humans and one the zombies. Each turn, zombie player rolls 4 differently coloured dice (and might reroll some), which decide the possibilities for both players this turn: the higher the roll, the more zombies the players can spawn, and might influence zombie movement, but it is also the...
Martin Wallace's 2-player wargame for Treefrog's second line of games (2009-2010 series, 4th game of the series) dealing with the American Civil War - the players commanding either Confederate or Union forces. With Gettysburg Wallace wanted to produce a balanced rather than a historically accurate game. The game e.g. ignores casualty levels, and Units do...
In May of 1863 the Confederacy was winning battles but losing the war. In the west Grant was moving on Vicksburg. In the east, the Army of Northern Virginia was holding off the Army of the Potomac, but Lee realized that this could not last forever. Something had to change, he would strike north and take the war to the enemy. After weeks of maneuver, a...
In the Summer of 1863, General Robert E. Lee lead the Army of Northern Virginia deep into Union territory in hopes of capturing vital northern supply cities and forcing an early end to the American Civil War. The Union army, finding itself in the middle of yet another high level reorganization and command change after the debacle at Chancellorsville, was...
This game is situated in the low countries during the revolt against Spain, resulting in the independency of the Dutch Republic. One player takes the Spanish side and the other the Dutch. Control of the land is achieved by controlling the various cities. To signify the control each city is covered with a chit which has a Spanish side and a Dutch side. At...
The Kodama Institute is a print-at-home 2 player roll & write game where one must gain the most stars by efficiently navigating the institute’s rooms before a player is corrupted or holds the most influence. Summary of play You will need to take different actions in the Kodama Institute headquarters by placing a die on action spaces (doors) that represent...