Zodiac War is a rotating board game based on astrological themes. The game draws on authentic themes such as personalities of the signs, aligning planets and elements, and drawing on powers of tarot cards. The game is for 1-5 players and takes about 60-90 minutes to play. Astrology and Tarot authentically share an astrological theme and Zodiac War has been...
A funny, accessible and replayable cooperative card game. 1 to 4 players. Play with or without randomness. Print & Play format – download, print, play! Goal Clean a zombie-infested house, one room at a time. Each player takes on the role of a survivor with a unique power. Explore, survive encounters, loot helpful items… and try to make it out alive. Two...
Enter the Zoo Fighters 2 Arena A fun, competitive CHAOS card game featuring anthropomorphic animal fighters, special moves, legendary weapons, and matches designed to become the talk of the town among friends. Zoo Fighters 2 is a competitive card game for those who enjoy direct confrontation, twists and turns, and matches where nobody stays quiet for long....
A remote district in turmoil, a few hours south of Kabul, bordered to the east by the sheer mountains where the Americans almost captured Osama Bin Laden in 2001. Zurmat is a mostly Pashtun district that the government of Afghanistan has only the thinnest veneer of control over. Taliban forces move freely across the dusty roads at night, spreading terror...
1565: Siege of Malta is a Tactical level board-wargame, the third in Worthington Publishings Great Sieges Wargame Series. These games are designed for easy setup, quick game play, and can be finished in under an hour. Game marker placement is shown on the game board. Command orders and cards are used to shorten the rules. Developed for solitaire play, this...
1800 is a Japanese doujin (Fan-made) game that was only available at Japanese game shows, such as the Tokyo Game Market. It was made on demand, and you had to order one in advance and pick it up at the show. These were not available to the general public, and in most cases, the show was the only place where the game could be obtained. 1800 is a game of...
In 1812: The Retreat the players are captains of a company leading their soldiers out of Russia during Napoleon's catastrophic campaign of 1812. The players must survive the retreat by making it safely to Vilnius or the Polish border. A soldier that loses all his strength dies on the side of the road or freezes at the bivouac and is disqualified. They can...
"Do you not feel, through a kind of instinctive intuition that cannot be analyzed but that is certain, that the ground is shaking once again in Europe? Do you not feel—how shall I call it?—that a revolutionary wind is blowing?" – Alexis de Tocqueville, Souvenir (January, 1848) 33 years after the Congress of Vienna, Continental Europe still lives under the...
1862 War in Virginia is a solitaire game on the Civil War campaigns in Virginia. You take the role of the Confederates against a card driven Union Artificial Intelligence (AI) player to determine the outcome of the Civil War in 1862. Players will have to fight along the four major fronts during 1862, The Valley, Overland, The Peninsula, and The James. Can...
1979: Revolution in Iran is a national-level strategic wargame covering the events leading up to the 1953 coup, the Islamic Revolution, and the turbulent period in between. You play as either the Coalition, pushing to nationalize the oil industry and later rise to oppose the Shah and remove him from power, or as the Royalist, fighting to keep the Shah...