The undead hordes are back! And this time they come in all shapes and sizes. Crawlers will sneak up on you. Runners are first seen in the distance, but before you know it they are right in front of you. And Brutes aren't any faster than your standard Walker, but boy, are they hard to kill. Tired of just killing Walkers? Well, with Run, Fight, or Die!...
The Run, Fight, or Die!: Big Box includes the Running Late But We're Worth It expansion inside. It is designed to hold the following five parts of this series plus promos: Base game Running Late expansion Horde expansion 5/6 player expansion Co-op expansion (expansion pack 3) Kickstarter promos The Running Late expansion includes 4 new female characters, a...
Publisher's Description: "The Solo Campaign consists of 4 mini games in which the player must find resources and Followers in order to defeat the Zombie Mutant in Phase 4. You start the campaign just as the apocalypse has begun, and you also start the game with limitations that could possibly remains in play the entire game." The Solo Campaign includes the...
The Run Fight or Die Solo Campaign allows you to play through a one player adventure using a base game copy of Run Fight or Die: Reloaded. The campaign spans four missions where you’ll need to gain the Followers, Leadership Points and Loot necessary to eventually defeat the Mutant Zombie, all while avoiding traumas that will hinder your efforts. Contains:...
The zombie apocalypse has happened. Separated from family and friends, you are trying to make your way to safety. Pursued by a zombie horde, you need to travel from safe house to safe house, fighting zombies and scavenging weapons as you go. Now, it’s time to run. Run Time: Zombie is card-based survival card game for 1 player. The player makes decisions on...
Description from the publisher: Dusk is falling. Wind is howling. Will you survive the night? It’s possible, if only you can make it to the Safe House. Grab your friends and dash across the neighborhood. Duck in and out of rundown houses, hiding as best as you can. The house at the end of the street is almost in sight. You can make it, just keep running....
Description from BoardgameNews.com: In Seven Card Samurai, 2-8 players try to protect the rice in their villages from bandits and ninjas while simultaneously building a strong collection of samurai. Each turn, a player draws two cards, then plays two – raiding an opponent’s rice supply with a bandit, placing samurai and ronin in your village to provide...