The Power Generation is a skirmish game where music is power. Play as one of four WarBands of different music genres from the titular Power Generation, a generation of musicians who gained the ability to fight with the power of their music. Your goal is to either perform at venues on the customizable hex-grid map, or defeat the opposing WarBands in combat....
The board is a track from Square 1 to Square 63. First to reach the last square wins. Movement is governed by a die roll. Throwing a 6 entitles you to another throw. When you land on the special squares you must follow the instructions. Most of these tell you to play a certain tune on your recorder. If played correctly you get another throw. To win you...
Goal: Be the first who gains 6 victory points by guessing right questions out of the world of music. You must cross the board from entrance to a front seat, discovering some hurdles and obstacles, but not your physical condition clears the way - compete with the others with music-knowledge and a quick response The players can act as teams or all by...
From the designer: "Many musicians, even those of considerable experience, frequently have difficulty in sight reading music and it is often necessary for them to play a selection a number of times before they can be assured of rendering it with accuracy. This is due largely to the fact that many musicians are not sufficiently familiar with the positions...
(Summarized from the rules. Published by Neil A. Kjos Music Co.) Similar to "Slap Jack" this is an educational card game for 2-8 players to help learn music keys, signatures and chords. To start the game, the deck of Cat KEY cards are shuffled and set aside and then the Major KEY SIGNATURE cards, the Primary CHORD cards, and the WILD Mouse cards are...
In Prismatic Note, players move around seven piles of colorful musical notes, trying to be the first to collect all seven colors. A player's turn consists of moving to a new space, and using a "spell" card to activate one or more piles, giving the players on those piles a card. Duplicate colors cancel each other out. The game ends when one player has...
Description from the publisher: Protect Your Brand (the card game) pits 2-5 brand managers against one another to stay viable in the social media dominated millennial rat race we call life. Utilize your best assets and hand off liabilities to your rivals to stay on top in this competitive card game companion to Mush's musical release, "Protect Your Brand."...
Q ME UP is a lively party game where the players become music producers. Guided by a theme determined by the next theme card, queue and play your song for everyone to hear and judge. Other players rate your song by giving it one of the four score records: Platinum, Gold, Silver or Cult Classic. After four rounds, everyone has their producer playlist ready...