Russian Railroads: German Railroads is the first expansion for Russian Railroads and requires the base game to play. This expansion consists of three different, independent modules: 1) Germany game board A brand new game board with new routes and, consequently, completely new opportunities and strategies to follow. For example, the distances are not fixed...
This is a small expansion that consists of 1 engineer with the number 13. He is called Juri Dreigleisky (the surname translates into Threerailsky). His action is to move 3 rails, independent of color one step forward each, but they have to be on different railways. This expansion was first published as a promo for Stadt Land Spielt 2017 in Germany by Hans...
A mini-extension available as a free "Print & Play" version. Just print it and cut it out. Setup: • Place the manufactory train next to the game board, clearly visible for all players. • Shuffle all 11 manufactory tiles, face-down, draw 2 of them at random and place them on the 2 right spaces on the manufactory train, faceup. The first space remains empty...
Part of the crayon rail games, this game features unique timeline orchestrated by event cards and a distance warp to accommodate the vast distances of the Soviet Union region. The game begins in the post WWII era, with players drawing rail lines and delivering loads wary of the inevitable fall of the Soviet Union. Build an empire from the Black Sea to the...
Rust and Revenue is a solo roll-and-write game inspired by the economic tension of 18XX titles, distilled into a streamlined, one-sheet format. Using just three dice and a pencil, you’ll invest in railroads, build track, and upgrade trains—all while competing against two streamlined AI opponents with distinct behavior. Each turn, you roll three dice to...
Historic Map Pack #1 expands Rust & Revenue with four new real-world inspired maps. Each one preserves the core flow of the base game while introducing fresh shapes, new share considerations, and regional quirks that shift tempo and strategy. The Southeast USA map adds natural choke points around Atlanta, the Maine map explores tight coastal builds, the...
A simple game of bidding for 25 intercity railway routes on a map of the Netherlands, self-published and sent to Han Heidema's gaming contacts as a Christmas gift in 1997. Players needed to supply their own crayons or felt pens for colouring routes on the map, and each player needs a suit of 13 cards from a standard card deck. Each turn, one card from a...
Each game is made up of rounds. A round begins with all players playing one card from their hands and placing it face down on the table. Then, all cards are exposed simultaneously. There are 66 City Cards and each carry a name of a city along with a number value (ranging from 2 to 7). Since the trains begin their expansion from the easternmost part of the...
On a map showing the western portion of the United States, each player takes turns building track to extend any of five major railroad lines westward from their originating cities. Players often want the lines to extend in different directions toward the cities that they have a stake in. Some branching is allowed, but each line has a limited number of...
The eternal war, the Meeple War, is over for a while now. The meeples are free and live happily in their land. (Note: Its location is being kept a secret as you surely understand.) But that dream world is now troubled... Humans have discovered it and are kidnapping meeples to force them to work in their boardgames. There are only two possible outcomes:...
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