Dinosaur Gauge is a pick-up and devour game in which players invest in four different kinds of dino industries, all with an eye toward maximizing the value of their holdings on the Stomp Market. This extremely accurate and rigorously-researched game opens as the Western Interior Seaway shrinks, and with it the fortunes of once-mighty dino shipping...
Do Not Hump is a novel take on roll-and-write games, using a common pool of dice per round as the incoming train to be humped. Players form rail car sets which can then be "humped" together into like groups on their rail yard sheet that you can then "switch" to score. After a set number of rounds, best humper wins! The term Do Not Hump was stenciled onto...
The title Dual Gauge refers to the fact that there are two kinds of track - standard gauge and narrow. Standard is more expensive and more efficient, while narrow gauge is cheaper and rather inefficient. These rectangular track tiles are laid across adjacent hexsides, and all companies are able to utilize a shared track network provided they are connected...
This is the first expansion for Amabel Holland's Dual Gauge. Honshu is a small, cutthroat map for three to four players. Money is tight and the terrain unforgiving. Along the way, you and your opponents will help industrialize Japan's largest island, upgrading low-paying dits into profitable cities. (In fact, failing to do so will result in end-game...
The long-awaited second map pack for Dual Gauge. Both maps incentivize tokening cities. When the game end is triggered for the subtle Denmark map, a company's final stock value might drop depending on how many stations have been placed - the fewer stations, the steeper the drop! Tokening on the England & Wales map will increase a city's payout. Getting big...
The third expansion map set for Dual Gauge! These maps introduce Star Dits, which function as normal dits for most purposes – they count as a stop but cannot be tokened – but are worth more money. Depending on the map, players may also have an additional incentive to hit these stops over others. Both maps also see players in a race to grab bonuses, which...
Players build tracks between cities and mines. Each mine corresponds to a single mine card that produces a single type of good, e.g. diamonds, rubies, emeralds. Players build track using their surveyors, claim mines using their agents and operate the mines to produce goods. When their track connects the mine to their base they may ship goods home via...
Players compete in a somewhat traditional cube rails game set in a fantasy, steam punk world. In addition to the open information game of a traditional cube rails game, this game includes two modules intended to alter the gameplay significantly. The first module is the Peoples of the Dwarven Kingdom module which adds asymmetrical abilities to every player....
A simple roll-and-move race game starting in Perth on the west coast of Australia and ending in Brisbane on the east coast. Along the way delays and advances may be encountered by landing on specific numbered spots. First to reach home at Brisbane is the winner. The graphics of biplanes on the board suggest the game dates probably post-World War 1. The...