Players build tracks between cities and mines. Each mine corresponds to a single mine card that produces a single type of good, e.g. diamonds, rubies, emeralds. Players build track using their surveyors, claim mines using their agents and operate the mines to produce goods. When their track connects the mine to their base they may ship goods home via...
Players compete in a somewhat traditional cube rails game set in a fantasy, steam punk world. In addition to the open information game of a traditional cube rails game, this game includes two modules intended to alter the gameplay significantly. The first module is the Peoples of the Dwarven Kingdom module which adds asymmetrical abilities to every player....
A simple roll-and-move race game starting in Perth on the west coast of Australia and ending in Brisbane on the east coast. Along the way delays and advances may be encountered by landing on specific numbered spots. First to reach home at Brisbane is the winner. The graphics of biplanes on the board suggest the game dates probably post-World War 1. The...
Eau Claire Traction is a strategic game of investment and negotiation. Players place investments on the various locations around Eau Claire, Wisconsin, then influence the building of the trolley line to capitalize on their investments. Players can also invest in attractions in an Electric Park being built in Lake Hallie, and are able to influence...
Echo Express is a competitive euro-style game set in 2053, when industrial powers compete to build a futuristic monorail along the route of the Orient Express. Players collect resources, build stations, set up factories, and connect rail sections to earn Prestige Points. On each turn, players roll dices and move around the board collecting resources that...
From the cover (translated): "Thomas is looking for his friends. Can you help him find Percy, Gordon, James and the other trains? Besides a good memory you need to be able to work together in this game to succeed. For only together will you be able to beat Diesel." Thomas needs to find his friends, and goes looking for them in various different stations...
The players start at space 1 in Bad Ischl. The first to reach space 100 back in Bad Ischl wins the game. Movement is determined by a die. On some spaces events hinder or benefit the players. In Salzburg the players leave the train and go on a sightseeing tour before taking the train back to Bad Ischl. That is, if they're not overrun by a motorcycle, in...
Game for the very young. Each player has a train consisting of an engine and a waggon. On his or her turn, a player spins a spinner which determines what happens with one or two cards that can be drawn. If not, they have to be given to other players. If a card matches the color on the player's waggon, it can be put into a slot on the waggon. The first...
German card game. 31 cards. Each card has three types of train; Personenzug = Local train Eilzug = Fast train D - Zug = Very fast train Underneath each designation there is the name of a city which will have a railway station. The game plays a little like Rummy in that you are trying to lay down sets of cities that are linked by one of the three train...
One of a number of German journey games inspired by the classic Game of the Goose, the Eisenbahn-Spiel has players competing to reach the final (70) location first. In a variant on the traditional Game of the Goose, players are required to roll doubles for each number before being permitted to start, movement is determined by a single die (as opposed to...
Each player attempts to connect two railway terminals with his pieces. The player who is first to complete a continuous connection is the winner. The railway stations possible during each game are determined by throwing letter dice. If, for example, "F" is thrown, the piece belonging to that player can be placed on Faido, Filsur, Fiesch, Flamatt, Frutigen...