1859: The Railroad Card Game is a pure card game, comprised solely of 72 “protean pieces of pasteboard.” In that year, the railroad industry in the United States was still in its infancy. Your simple goal is to be a better railroad baron than your opponent. You do this by winning contracts to build track which connects one USA city to another in a series...
A set of 48 replacement trains for 1860: Railways on the Isle of Wight, representing the vast majority of trains which actually ran on the island. The original game's numbered trains are replaced with trains in lettered bands, and the trains in each band come in variations based on the original trains. So the eariest trains are 2+0s instead of 2+1s, but...
It is the middle of the nineteenth century and the age of steam is well underway. The Russian and Canadian governments, eager to capitalize on the new rail technology to bring together their vast countries, are sponsoring entrepreneurs to help build their railway networks. You are an investor, seeking to take advantage of their generous offer to make your...
Published exclusively in the 2023 edition of TraXX Mainline magazine, 1864: Forty-Niner takes on the Transcontinental Railroad as a variant of 1861/67 set in the United States. Featured as in-game elements are the UP’s Bailey Yard, Moffat Tunnel, Lucin Cutoff, Sun Valley ski resort, the Credit Mobilier scheme, and the Forty-Niner's route itself!...
The year is 1862. Abraham Lincoln has passed the Pacific Railway Act which will connect the United States' coasts via the first Transcontinental Railroad. You are a wry investor and a shrewd negotiator. 4 new railroad companies have amassed a large amount of capital to accomplish this task set forth by Lincoln. These companies need businessmen like you, to...
1862: USA&Canada is a railroad construction and stock game for 3 to 7 players. The author prefers to play with 4 or 5 players! Historical specifications have been taken into account as far as possible. In other places, history should and must be rewritten. It is based on 1862, set in the same region and with the same companies which was released in 2000....
A Victorian London setting sees players compete for financial success with numerous historical companies that can be founded, acquired, merged, and folded to represent an alternative history of the London Underground from its audacious beginnings to its eventual semi-nationalisation in 1933 under the umbrella of the London Passenger Transport Board. 1863...
1865: Midwest is a railroad building, and stock trading game set in the United States Midwest, which is based on the 18xx game system. In this, as in other 18xx games, players assume the role of investors in railroad companies. Play alternates between share dealing rounds, in which players buy and sell stock in railroads, and operating rounds, in which...
1865 Sardinia is a board game belonging to the 18xx series for 2-4 players and set on the Sardinia island (and Corsica). Players play the role of 19th century entrepreneurs investing in the construction as well as the financial and operational management of railways. Selling and buying shares on the stock market, seeking new sources of funding, laying...
1866 Railways of Europe is a game in the 18xx family originally started by Francis Tresham. It has several unusual elements: There are no stock rounds. Instead players buy stock turn tokens that activate interleaved with company operations on the stock market. The map is divided by national boundaries. National companies can only operate within their...