A micro-expansion for 1830: Railways & Robber Barons featuring one city, Chattanooga. It is in honour of Mark Derrick's Chattanooga Railgaming Challenge, held every year in Chattanooga. This expansion adds one city to a less congested corner of the map, giving the players an incentive to build into otherwise quite empty area. This was a give-away item with...
"1831 is a railroading game like no other. It combines the real spirit of the original Robber Barons with both common and preferred stock, hostile takeovers, passenger and cargo routes, and a game map that accurately reflects real terrain." (quote from the rules overview) This is one of the three largest 18xx games (18C2C: Manifest Destiny and 18OE: On the...
Another in the 18xx series initiated by Francis Tresham's 1829, 1832 models railroad development in the southeastern United States during an era of consolidation. The rules are similar to 1850: The MidWest and 1870: Railroading Across the Trans Mississippi from 1870 with the addition of two types of mergers to model the railroad consolidation. Companies...
1833 is a card game where the objective is to establish the most valuable railroad network by creating routes between various North American cities of the 19th Century. Players take turns drawing cards and building their railroad connections. Players' resources are limited by number of cards he may hold in his hand, but may be increased by building...
Eddie Robbins' 1834 is an 18xx game set in one of the earliest and most important locations in the development of railroads: Belgium & Luxembourg. Providing service to Antwerp, linking international markets, fostering the steel industry in Luxembourg and obviating the Albert Canal are important features to this game. The late appearance of electrified...
1833NE (called 1834 in prototype) is an 18xx game set in the Northeastern United States. The scale is significantly smaller than many 18xx games, and the game includes both standard and takeover versions. 1833NE is most like 1846 (and therefore has a linear stock market, multiple types of trains available at each phase, and paying for most track lays), but...
This 18xx game takes the basic mechanics from Tresham's 1829 and adds several new elements. Players seek to make the most money by buying and selling stock in various rail companies located on a German map. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Players buy and sell stock in various...
Ohio had over 30 independent early railroads running all over the state. The plethora of navigable waterways and existing canals, coupled with often flat terrain, made the State of Ohio a Boom state for railroads in the beginning of the Railroad Era. When the big, better known major railroads (PA, B&O, NYC) finally reached the state, they usually just...
18HN is a privately developed and produced variant of the 18xx games, based in central Germany. It adopts the basic mechanics of Francis Tresham's classic variants and adds its own special content on regional characteristics. 1835 by Michael Meier-Bachl and 1844 by Helmut Ohley also had a major influence on the development of the game. The players start...
1836 is a railway operations and share trading board game in the 18xx series. Set in a 10 x 10 mile area of the West Riding area of England that had a staggering number of very small railway companies called "short lines", each of which competed very aggressively across duplicative routes. The core features of the game: - Highly dynamic track – There are a...