The trains start at the upper right corner (train depot). Movement is determined by a die. On an uneven roll the train has to follow the blue arrow, on an even roll the red arrows. On some spaces signals und signs affect movement. Naturally the trains can not pass each other on the tracks. The first player to get his train to the destination station (below...
A new and simply strategic game designed and developed in Argentine on November 2009. Players must install sugar factories and sell their sugar production in the cities. To reach this goal, players must install a system of railroads, in order to connect factories and cities together. The game contains 90 tiles, 75 pieces of plastic in five colors, a...
Rock Island was the old title of this game as it was published by Hans im Glück in 1987. It is a Railroad game for Ages 8 and up. The game objective is to be the first player to reach Kansas City with his train. During the setup, the map with the Mississippi in the middle is laid out. The hextiles are placed face down. All players start in Chicago. Then...
Theme & Goal Each player tries to be the first to get his/her train token to the destination station. Setup The plastic insert is put into cardboard frame (i. e. the board) and the 10 cardboard strips with the tracks are placed into it. Each cardboard strip is divided into four areas (one for each player colour). Each player is assigned one train token....
Game consists of 120 cards, depicting 12 different train wagons. Cardbacks show a steam locomotive. Players try to put together trains consisting of the same sort of wagons. Each wagon can be used as loco. If it is a players turn, he can choose to draw 2 cards from the hidden stockpile or 1 card from the open drawpile. Game can be ended by the player who...
Inspired by the expansion 1860: Locomotives of the Isle of Wight, this game variant provides a similar expansion specifically for 1824: Austrian-Hungarian Railway (1824). The train deck consists of a roster of passenger trains and a roster of goods trains that replace the standard trains found in 1824. Requires a copy of 1824: Austrian-Hungarian Railway to...
1761 is a game in the 18xx genre set in England, but the early game is about canals. Only later do the players start operating railways. The main differences from other titles are associated with how the canal companies fade away as the rail companies come to dominate. The game begins in the Canal Age. In stock rounds, players auction the Private Companies...
A mini 18xx game, set in Colorado, and appearing in issue #17 of Rail Gamer Magazine. It's for either two or three players, and there are only nine playable hexes, so it's extremely "mini". The two player game has 2 corporations, and the 3 player game has 3. There is an interesting bond mechanism that allows directors more control over how much money gets...
From the introduction in the rulebook: 1812 is a member of the Series: 18xx series of games. The series is based on 1829, by Francis Tresham. 1812 is set in North-East England in the 19th century. Two to four players represent investors in railway companies, spending their initial capital to buy wholly owned Private and Minor Companies and later buying...
1817 is a railroad operations and share trading board game in the 18xx series with a distinct financial flair. It is named after the year the New York Stock Exchange opened at 40 Wall Street in New York. 1817 differentiates itself from other 18xx games with its sophisticated financial mechanics that simulate the laissez faire capitalism of early America....
18USA is a member of the 18xx family of railroad games. The game uses most of the rules from 1817 and requires a copy of 1817 to play. The primary differences from 1817 are that 18USA adds randomization during initial setup, modifies the train manifest and train exporting rules, and provides a completely new set of private companies. The financial...