Tokyo Loop is a card-tiling route-building game with a clear goal and optional scoring cards. You are a city planner tasked with making a new rail line for the metropolis. You must place cards to create a loop around the Central Tokyo card and make as many rail connections to it as possible. At the end of the game, score any unplayed cards multiplied by...
In TOKYO METRO, players take on the role of private investors looking to build up stations across Tokyo, speculate on train lines, and comprise a shared network to benefit multiple parties. The core of the game is built around worker placement, which opens up three possibilities: Walking and riding trains across the Metro map, in order to build new...
Hey, dear locomotive, where are you going, what do you carry? Connect colorful wagons to each other in a row, grab the longest train and take it to your garage. More wagons – more funny way to victory: too-too, adventure trip begins! The board game, which itself can be categorized as funny involving educational game, has lots of playful and educational...
This a game designed for children 4-8 and has wooden trains, cardboard signal lights, and a board that has a track on it. On each turn the child tries to move a to colored space on the track and "builds" his train to make his delivery at the end. First complete train around the track wins. The interesting part in what would be a simple roll and move is...
A trivia game about railroads. Players roll a die marked with the letters T, R, A, C, K, and S and answer questions in the corresponding categories: T=Early Railroad History, R=Lingo, A=Famous Names and Places, C=Technical Data and Reporting Marks, K=Passenger Trains and Logos, S=Pot-Pourri (sic). Correct answers are worth 5 points. Whether a correct...
Railroad game set in 19th century Colorado features an unusual board construction mechanism, apparently patented: four sheets are joined each at one corner and rotated out to fully display. Crayons are used to draw narrow- and standard-gage track on the hex map. Income is acquired by contracting mines and by first entry into cities. Interaction is provided...
Expansion kit published for Tracks to Telluride that significantly lengthens the game. The expansion does away with the chance cards and gives an extended set of rules covering such things as snow ploughs, dual gauge track, track maintenance and seasonal weather variations. It also introduces a more varied set of victory conditions as well as "personality...
From the box: Tenacious rail barons contend with civil disorder, internecine wars and each other in their drive to reach the rich mines of the high Andes of South America. Tracks to Titicaca is a cousin of Tracks to Telluride, in which players strive to develop the best railroad networks in order to access the most profitable mines in the region. Each...