Isle of Man is an exclusive expansion for Snowdonia: Deluxe Master Set by Tony Boydell. In addition to a 35 card fix-pack for the Deluxe Master set (which is inside the Isle of Man box), it includes a deck of 29 scenario-specific cards as well as an extra train card. The box also contains the following wooden pieces: 3 Sun discs 3 Rain discs 3 Fog discs 1...
Snowdonia is the scenario-based, worker placement, railway-building classic designed by Tony Boydell. This special edition boasts gorgeous all-new artwork, the fastest, easiest set-up and an amazing new scenario - Stockton and Darlington, celebrating the birth of the modern railway 200 years ago. The special edition differs from the original Snowdonia by...
Players need to choose their passengers and try them to have a pleasant trip in this new social network… Or maybe, they will do anything to make this trip a nightmarish experience. Each turn begins with an event (station card, then each player may perform 3 actions in the order they prefer. The actions are the following: A) Get in: Place a passenger from...
We are partners in the TK&RL Transport Business, with our own lines of trains and trucks for collecting and delivering various goods to Mr. Big's coastal warehouses. Mr. Big pays us well for everything we bring in plus bonuses for filling each warehouse. The risks are great, what with the roads and rails getting wiped out by snow storms and rock slides...
THE SOO LINE is a train game set in Michigan’s Upper Peninsula. As in many such games, the players invest in railroad companies, building track to increase the company’s income and paying dividends to the shareholders. And as in several of Amabel Holland’s railroad games, track-leasing and cooperation is required to get past high build costs, strict hex...
The Southern Fast Freight Game lets players have a shot at assuming the roles of railroad tycoons, earning big money from shipping cargo across the south-eastern United States of America. The players' train token can each carry up to 2 cargo (represented by the Freight cards, which have designated origins, destinations, and payoffs). Their owners move them...
Spain Rails takes us back to the tumultuous time of the creation of railways in Spain in the 1800s. Unlike other countries, there was no real standardization or controls, it was reminiscent of the old west, with a plethora of rail gauges and no real government controls. The game is for 3-5 players for about 90 minutes, the player with most money wins the...
A real 2-player game gem from the early post war days. Game consists of the game board, 20 tiny, hand painted tin locomotives in a pre-war design, a dice cup and a dice. Every player has 3 express trains (dark and light red), 3 passenger trains(dark and light green), 3 goods trains (dark and light blue) and a special train (yellow). Aim of the game is to...
For years prospectors, speculators, and frontier folk flocked to remote areas of the American Southwest in search of their fortunes. Makeshift towns cropped up around rich mines of copper, silver, gold and other precious commodities, only to fade away as the resources ran out. Now only ghost towns are left as testament to the community that once lived...
It's the early 1900's and you are the owner of one of the fastest growing rail companies in the eastern USA. In Spike, you expand your rail network as you connect cities in order to pick up and deliver more goods; complete contracts and routes to bring in money to modernize your train; upgrade your engines, tenders and railcars to transport the most...
Business spirited railroad game for 2 to 4 players or teams. During play, players travel from location to location to make deals and deliver goods. Most movement happens in southeast Finland between Helsinki and St. Petersburg in Russia. Heavy dice-fest during business actions and low player interaction in game. Account management and risk evaluation...