From the back of the box: EGG Expansion Deck The EGG attacks with its arsenal of quantum weapons to overload, overwhelm, and overpower the enemy. The EGG is a HeroCard Galaxy expansion deck, the battle for cosmic domination. The EGG can compete in any HeroCard game or be combined with other decks to create a customized character. Contents 33 Character...
In the near future, nanofacturing techniques will allow incredible new materials to be built atom by atom. But they can only be built in the zero-gravity and high-vacuum conditions in space. Various private and government enterprises race to establish a buckytube mechanosynthesis factory on a suitable carbonaceous asteroid. To do so, they accumulate tanks...
Expansion to the space exploration game HIGH FRONTIER, adds an extension to the map that includes Jupiter, Saturn, main belt comets, centaurs, and Trojan asteroids. The expanded rules include slingshots, radiation belts, piracy, combat, solar flares, and space politics and governments. There are also 24 new patent cards, representing reactors, generators...
High Frontier Colonization, an expansion to both the first and second editions of High Frontier, includes all the elements of the first edition expansion (now out of print), but adds maps, cards, and playing pieces. The thriving space infrastructure has hundreds of specialists working in space colonies orbiting Earth. These provide services such as...
High Frontier Interstellar is a solitaire expansion to High Frontier Colonization that allows players to travel out of our solar system to the stars beyond. It can be played independently or as an extension of a standard (Colonization) game. To play you need all of the following: High Frontier High Frontier Colonization The free Interstellar rules...
Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily....
Module 2 - Colonization introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra Victory Points, according to...
Foster scientific breakthroughs as you ready humanity's exodus from Sol. This expansion is used to bridge High Frontier with the next game in the series, Interstellar. Module 4: Exodus introduces contracts that form new decks (not patents) tied to pairs of ideologies. Contracts are auctioned in a special auction (as part of the Fundraise Operation);...
Invest in and run parts of the High Frontier game system as aerospace companies. Module 5 Economy allows you and the other players to buy and sell shares in aerospace companies whose value is tracked in a matrix called the stock market. The players themselves are the customers for these companies, and with more customers for a customer service, the more...