The Pocket Universe is entering an era of tension as power surges throughout the galaxy. Universal Rule: Edge of War introduces 3 new planet cards that integrate with the 4th X, exterminate. The Roza System is a protective pacifist planet, while Vianov has a very destructive Eater of Worlds ability. And in-between is Wovis, a sacrifice of a planet that...
This expansion is included in the base game set Universal Rule: Second Wave. A 6-card expansion to the Universal Rule family of games. This expansion adds 6 new planets to explore that adds additional rules and ways to score. The main theme of this expansion is cards that make things bigger. Planets: Sietynas Innollica Kothar Galvacil Pharamme Outis...
This 6-card expansion adds 6 alien races to the game, only 2 of which are used in a given game. Players, in addition to normal actions, may attempt to ally with, or vanquish, the alien races. Allied aliens give you an ongoing effect that modifies other actions in the game, while vanquishing the aliens prevents allied effects and gains you victory points....
After a journey through deep space, your expedition greets a new galaxy full of promise and danger. The galaxy was thought to be uninhabited, but robotic explorers have just established a colony and are already surveying additional planets. All alone in this new frontier, will you be able to overcome the relentless advance of your mechanized opposition?...
The balance of power continues to shape the Pocket Universe. The discovery of a second wave of planets brought on alternate methods of domination. With the overarching themes of duplicity (doubling effects), magnitude (size of your galaxy), and all-out attacking, the war over control of the galaxy has escalated to a new level. Universal Rule: Second Wave...
The war rages on. Alliances are forming and breaking faster than you can decide which side to align with. The new themes of meanies (direct player to player aggression) will quickly help in your decision making. You can work on taking over the universe together, but in the end, only one can rule. Universal Rule: Singularity is a standalone expansion to...
In the dexterity game Universe, up to four players use marbles, dice and disks as ships and flick, roll, or spin their way into the Universe. It's shuffleboard, pinball, marbles, crokinole, craps, bocci ball, and even a bit of golf — but with the fingers — synchronized into one. You can go for points, planet ownership, or the black hole, and whoever has...
In the year 4051 man is now master of the universe: the discovery of ultra-light travel has allowed the colonization of space. But human nature has not changed at all and even new rich people live in colonies where populations continue a silent struggle for ultimate power. In Universo, players build galactic civilizations by exploiting the ways of...
This free to play fan-made expansion for Jacob Fryxelius' masterpiece Terraforming Mars is my attempt to combine my favorite game with my favorite sci-fi universe. The core idea behind the expansion is to treat the planet — whether it’s Mars or LV-425 — as an unknown world waiting to be explored. You begin terraforming the surface with no idea what lies...
You are the ruler of one of six alien races, each with their own special powers, which inhabit the lesser-known moons of Uranus. Until recently, your people have been living peacefully in underground dwellings to protect themselves from the noxious gases on the surface. But now you are besieged by violent and increasingly frequent asteroid attacks, which...