(from the first edition's introduction:) "Victory in Vietnam is a strategy game covering the US war in Vietnam from 1964 until 1975. It is based around actual events and the US OpPlan 32 plus various histories of the war. The game offers players a wide range of strategic options to choose from. Optional rules and events allow nuclear weapon use, Soviet and...
Published by Gamescience Corporation in 1965, this game claims to be "a remarkably realistic recreation of the situation" in Vietnam. One player or team controls the Vietcong and the other controls the Government forces. You win either a diplomatic victory or a military victory. Viet Nam includes area movement, insurgency, a government stability index, air...
Vietnam, March 1965. The new bombing offensive "Rolling Thunder" cannot cut the Ho Chi Minh supply route. The U.S. High Command sets up a commando operation for destroying a bridge in a vital point of the supply route. 14 men will try to cross a trap-infested jungle, destroy the bridge and, what's more difficult, return alive...As soon as the commandos are...
English: Vietnam is a collector NAC based wargame, set in this bloody conflict. It recreates the battles and challenges that came under american detachments. The huge amount of tokens shows the different units and weaponry used: Viet Cong, Green Beret, heliborne troops, infantry, mortars, anti-aircraft, missile launchers, Chinook, Cobra, Huey and Cayuse...
This simulation game re-creates one of the longest, most complex, and least understood conflicts in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, air mobility, riverines, brigade-level formations, limited intelligence and...
An updated reimplementation of the Victory Games' classic. There are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments....
A simple game of air combat over Vietnam based on the Space Fury tactical space combat rules. Statistics are given for two fighters (F-4E and Mig-17) and design rules allow the players to construct their own aircraft. The game features air-to-air combat with missiles and guns, as well as ground attack. All maneuvering is two dimensional, there are no...
Vietnam Battles: Hue and Operation Pegasus These two games, Hue and Operation Pegasus , were both were major battles of the 1968 Tet Offensive in The Republic of South Vietnam. Hue simulates the fighting for the old Vietnamese capital at Hue. This was one of the longest and most intense battles of the 1968 Tet Offensive. Hue has two scenarios. The Standard...
From the editor's website: For some time, there had been reports that a large area of dense jungle northwest of Saigon was a staging base for the Viet Cong. Ideally situated near Cambodia, a nexus point of the Ho Chi Minh Trail, and proximal to the capital city of Saigon itself, the area that became known as the “Iron Triangle” allowed the Viet Cong to...
From the website: "The US was engaged in the Vietnam Conflict from the late 1950’s until the mid 1970’s costing the lives of over 60,000 Americans and over 3,000,000 North Vietnamese, thus being the first American defeat in war. What if the American military had decided to launch an invasion of North Vietnam to force them to sue for peace? Could things...
The second game on the Operational Scale Series. This game covers the American involvement in the Vietnamese War of 1965-1972. In 1965, the United States decided to intervene in the ongoing conflict in Vietnam. This moment shaped the United States more than any other in the 20th Century. From the battlefield to the home front, the United States faced one...