This is a simple roll and move style game based on the British waterways of the 19th Century. Players must negotiate a series of canals to get to the wharf, collect coal and return to the Paper mill. Players take it in turn to take cards from a pile and move the number of spaces shown on the card. Some cards give specific bonuses like extra movement. Also...
Created by Eleanor Abbott in the early 1940's to entertain children recovering from polio and first published by Milton Bradley (now Hasbro) in 1949, Candy Land encourages young players to socialize, exercise patience, recognize colors, learn rules, and follow directions. Players race down a rainbow-colored track to be the first to find the lost King Kandy...
6 BLUEY CHARACTER MOVERS: Choose from 6 adorable cardboard movers. Kids can play as Dad, Mum, Bluey, Bingo, Muffin, or Socks BLUEY-THEMED GAMEBOARD: Your little one can imagine adventuring with Bluey and family through her world, as they race to be the first to reach Bluey’s home to win! The board depicts fan-favorite locations, such as Shadowlands and Rug...
Welcome to a life-sized land of rainbow roads and sweet surprises: Candy Land Giant Edition! Unfold the large, 64” x 64” vinyl gameboard and open up your kids’ imaginations with illustrations of a colorful, magical Candy Land. In a game as big as this one, players become the movers! Spin the large Lollipop Spinner and move to that color on the board. If...
From the website: King Kandy is hosting a grand celebration and everyone’s invited to his castle! But first you need to travel the rainbow path and collect a few treats to bring with you. Along the way, you’ll encounter new friends like Captain Kidd Cone, and travel to new locations like Ice Cream Harbor. But watch out for that tricky Lord Licorice! He’ll...
This game is based on the movie of the same name from 1981. It uses many of the mechanics found in the game "Mille Bournes". Cards are selected and played for stopping and going, and other cards represent mile markers and hazards along the way. You can play hazards on others and attempt to prevent them from happening to you. The cover features many of the...
Canyon is a trick-taking game in which players try to predict exactly how many tricks they will take. The number of cards in a hand increases and then decreases in size. A correct prediction gives your marker movement points around a scoring track depicted on a river in a canyon, whose main feature of interest is a section of "rapids" near the finish line...
This is a sailing game where players are racing around Cape Horn. Each turn a player may move their boat by using the wind markers that are placed out on the board. The trick is other players can impede your progress by playing their wind markers to slow you down. First person to hit 3 way-points wins. You can also win by hitting 2 way-points and then...
The object of the game is to be the first player to remove all of your disks from the game board, through a combination of luck (in rolling dice) and strategy (deciding where to move your disks). After each player has placed his six disks on their matching "starting circles" at his side of the board, he must then move them to the opposite side of the board...
Inspired by the interest in the flight of Charles Lindbergh, this is a race game to be the first aviator making a non-stop flight from New York to San Francisco. The game includes a long bi-fold board of a map of the United States, with the various capital cities highlighted. Parallel game tracks in four bright colors (green, orange, yellow, red) cut...
From the back of the box: Full speed ahead! Sepio, the sea-monster wants to be the first to reach the light house. In order to prevent this, Capt'n Sharky and his crew try to sail around the dangerous obstacles to win the race. An exciting race game where the players have to use their capacity for remembering in order to move the ship. There are 18...
Captain Cook : Voyage of Discovery is a simple roll & move educational game produced by Studio Press and the NSW Parks & Wildlife Service in 1969. The box proclaims: 'Relive the perils of Cook's historic first voyage...watch out for unfriendly natives...unfavourable winds...dangerous reefs and look forwards to exciting discovery unlimited..' Players win...