In Camino players race to complete at least one full round around the board, and then as far as they can get. There's a special die that has to be rolled which dictates moves. Then there are the caminis. Tokens that can be collected and used for various purposes during the game to get an advantage on your opponents. Taken from publishers website: The game...
Play and travel, travel and play Those who tour by Camper know that every journey is a short, yet wonderfully freeing adventure. However, for a truly winning holiday, you must work out the best moment to return home. This is exactly what you will have to do in “Camper Tour”. The aim of the game is to complete the longest journey, returning home and...
User summary: Roll and move race game about Moto GP of early '70. From rules: At the game can participate from 2 to 5 competitors. The entire route is divided into 25 fractions by 10 km each. Players will proceed on the track throwing the dice, whose numbers indicate the gear on the vehicle, 6 indicates a stop (not moving). Before you start you have put...
User summary: Roll and move race game of the early '70. From rules: Contestants will choose their cars and take the card boxes and card run. Will proceed in turn by moving their marker on the track, every move you will throw 2 dice and the number obtained will happen what happens on their card race (eg wildfire: stop for 2 shifts, skidding: advance 2...
Campioni e Gregari is an Italian cycling game released in May 1962. What makes it interesting is that each player gets 2 cupboard figures, a leader (campioni) and a helper (gregari) and these cupboard figures happen to have drawings of real cyclists with their names mentioned on it, this makes it a collectors item for cycling fans. The 12 riders included...
This is a simple roll and move style game based on the British waterways of the 19th Century. Players must negotiate a series of canals to get to the wharf, collect coal and return to the Paper mill. Players take it in turn to take cards from a pile and move the number of spaces shown on the card. Some cards give specific bonuses like extra movement. Also...
Created by Eleanor Abbott in the early 1940's to entertain children recovering from polio and first published by Milton Bradley (now Hasbro) in 1949, Candy Land encourages young players to socialize, exercise patience, recognize colors, learn rules, and follow directions. Players race down a rainbow-colored track to be the first to find the lost King Kandy...
6 BLUEY CHARACTER MOVERS: Choose from 6 adorable cardboard movers. Kids can play as Dad, Mum, Bluey, Bingo, Muffin, or Socks BLUEY-THEMED GAMEBOARD: Your little one can imagine adventuring with Bluey and family through her world, as they race to be the first to reach Bluey’s home to win! The board depicts fan-favorite locations, such as Shadowlands and Rug...
Welcome to a life-sized land of rainbow roads and sweet surprises: Candy Land Giant Edition! Unfold the large, 64” x 64” vinyl gameboard and open up your kids’ imaginations with illustrations of a colorful, magical Candy Land. In a game as big as this one, players become the movers! Spin the large Lollipop Spinner and move to that color on the board. If...